// $Header$ #include "CLASS.h" #include #include #ifdef WIN32 #include "Windows4root.h" #endif #include #include using namespace Reve; using namespace Alieve; //______________________________________________________________________ // CLASS // ClassImp(CLASS) CLASS::CLASS() : TGLObject(), fM(0) { // fCached = false; // Disable display list. } CLASS::~CLASS() {} /**************************************************************************/ Bool_t CLASS::SetModel(TObject* obj) { if(SetModelCheckClass(obj, STEM::Class())) { fM = dynamic_cast(obj); return kTRUE; } return kFALSE; } void CLASS::SetBBox() { // !! This ok if master sub-classed from TAttBBox SetAxisAlignedBBox(((STEM*)fExternalObj)->AssertBBox()); } /**************************************************************************/ void CLASS::DirectDraw(const TGLDrawFlags & flags) const { // printf("CLASS::DirectDraw Style %d, LOD %d\n", flags.Style(), flags.LOD()); }