#ifndef ALIEVE_MUONChamberData_H #define ALIEVE_MUONChamberData_H #include #include class AliMUONGeometryTransformer; namespace Alieve { class MUONChamberData : public TObject { MUONChamberData(const MUONChamberData&); // Not implemented MUONChamberData& operator=(const MUONChamberData&); // Not implemented private: static AliMUONGeometryTransformer* fgTransformer; // geometry transformer protected: Int_t fChamberID; // number of the chamber, 0 to 13 Float_t fFrameCoord[26][5]; // detector elements frames Int_t fNDetElem; // number of detector elements Int_t fNDigits; // number of found digits (times 7) Int_t fNClusters; // number of found rec points Int_t fNHits; // number of simulation hits Float_t fDigitBuffer[7*4096]; // digits coordinates, etc. Float_t fClusterBuffer[5*256]; // cluster coordinates, etc. Float_t fHitBuffer[3*256]; // hits coordinates Float_t fChamberBox[6]; // chamber envelope box public: MUONChamberData(Int_t chamber); virtual ~MUONChamberData(); void DropData(); void Init(Int_t chamber); void RegisterDigit(Int_t detElemId, Int_t cathode, Int_t ix, Int_t iy, Int_t charge); void RegisterCluster(Int_t detElemId, Int_t cathode, Float_t x, Float_t y, Float_t z, Float_t charge); void RegisterHit(Int_t detElemId, Float_t x, Float_t y, Float_t z); Float_t* GetFrameCoord(Int_t detElemId) { return fFrameCoord[detElemId]; }; Int_t GetNDetElem() { return fNDetElem; }; Int_t GetNDigits() { return fNDigits/7; }; Int_t GetNClusters() { return fNClusters/5; }; Int_t GetNHits() { return fNHits/3; }; Float_t* GetDigitBuffer(Int_t pos) { return &fDigitBuffer[7*pos]; }; Float_t* GetClusterBuffer(Int_t pos) { return &fClusterBuffer[5*pos]; }; Float_t* GetHitBuffer(Int_t pos) { return &fHitBuffer[3*pos]; }; Float_t* GetChamberBox() { return &fChamberBox[0]; }; ClassDef(MUONChamberData,1); // class with data for one chamber }; } #endif