// $Header$ #ifndef REVE_LineEditor_H #define REVE_LineEditor_H #include class TGCheckButton; class TGNumberEntry; class TGColorSelect; namespace Reve { class Line; class LineEditor : public TGedFrame { private: LineEditor(const LineEditor&); // Not implemented LineEditor& operator=(const LineEditor&); // Not implemented protected: Line* fM; // fModel dynamic-casted to LineEditor TGCheckButton *fRnrLine; TGCheckButton *fRnrPoints; public: LineEditor(const TGWindow* p=0, Int_t width=170, Int_t height=30, UInt_t options = kChildFrame, Pixel_t back=GetDefaultFrameBackground()); virtual ~LineEditor(); virtual void SetModel(TObject* obj); void DoRnrLine(); void DoRnrPoints(); ClassDef(LineEditor, 1); // Editor for Line }; // endclass LineEditor } #endif