// $Header$ #include "NLTPointSetGL.h" using namespace Reve; //______________________________________________________________________ // NLTPointSetGL // // A hack around a bug in fglrx that makes rendering of projected pointsets // terribly slow with display-lists on and rendering as crosses. ClassImp(NLTPointSetGL) NLTPointSetGL::NLTPointSetGL() : TPointSet3DGL() { fDLCache = kFALSE; // Disable display list. } NLTPointSetGL::~NLTPointSetGL() {}