#ifndef REVE_NLTPolygonSetGL #define REVE_NLTPolygonSetGL #include namespace Reve { class NLTPolygonSetGL : public TGLObject { protected: virtual void DirectDraw(TGLRnrCtx & rnrCtx) const; public: NLTPolygonSetGL(); virtual ~NLTPolygonSetGL(); virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0); virtual Bool_t IgnoreSizeForOfInterest() const { return kTRUE; } virtual void SetBBox(); ClassDef(NLTPolygonSetGL,0) // GL renderer for NLTPolygonSet3D }; } #endif