// $Header$ #ifndef REVE_NLTTrackGL_H #define REVE_NLTTrackGL_H #include class TGLViewer; class TGLScene; namespace Reve { class NLTTrack; class NLTTrackGL : public TrackGL { private: NLTTrackGL(const NLTTrackGL&); // Not implemented NLTTrackGL& operator=(const NLTTrackGL&); // Not implemented protected: NLTTrack* fM; // fModel dynamic-casted to NLTTrackGL virtual void DirectDraw(TGLRnrCtx & rnrCtx) const; public: NLTTrackGL(); virtual ~NLTTrackGL(); virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0); ClassDef(NLTTrackGL, 0); }; // endclass NLTTrackGL } #endif