// $Header$ #ifndef REVE_Pad_H #define REVE_Pad_H #include namespace Reve { class Pad : public TPad { public: Pad(); Pad(const char* name, const char* title, Double_t xlow, Double_t ylow, Double_t xup, Double_t yup, Color_t color = -1, Short_t bordersize = -1, Short_t bordermode = -2); virtual ~Pad() {} virtual Bool_t IsBatch() const { return kTRUE; } virtual void Update() { PaintModified(); } virtual TVirtualViewer3D *GetViewer3D(Option_t * /*type*/ = "") { return fViewer3D; } ClassDef(Pad, 1); // Wrapper for TPad }; } #endif