// $Header$ #include "RGEditor.h" #include #include #include //______________________________________________________________________ // RGEditor // using namespace Reve; ClassImp(RGEditor) RGEditor::RGEditor(TCanvas* canvas) : TGedEditor(canvas) {} void RGEditor::DisplayObject(TObject* obj) { SetModel(fPad, obj, kButton1Down); } void RGEditor::Update(TGedFrame* /*gframe*/) { // Copy from TGeEditor ... need to do something better now. if (fPad) { fPad->Modified(); fPad->Update(); } }