// $Id$ void MUON_geom() { using namespace std; TString dataPath = TString(Alieve::gEvent->GetTitle()); dataPath.Append("/geometry.root"); gGeoManager = gReve->GetGeometry(dataPath.Data()); TGeoNode *node1 = gGeoManager->GetTopVolume()->FindNode("DDIP_1"); TGeoNode *node2 = gGeoManager->GetTopVolume()->FindNode("YOUT1_1"); TGeoNode *node3 = gGeoManager->GetTopVolume()->FindNode("YOUT2_1"); Reve::GeoTopNodeRnrEl* re1 = new Reve::GeoTopNodeRnrEl(gGeoManager,node1); re1->UseNodeTrans(); gReve->AddGlobalRenderElement(re1); Reve::GeoTopNodeRnrEl* re2 = new Reve::GeoTopNodeRnrEl(gGeoManager,node2); re2->UseNodeTrans(); gReve->AddGlobalRenderElement(re2); Reve::GeoTopNodeRnrEl* re3 = new Reve::GeoTopNodeRnrEl(gGeoManager,node3); re3->UseNodeTrans(); gReve->AddGlobalRenderElement(re3); gReve->Redraw3D(kTRUE); }