//////////////////////////////////////////////////////////////////////////////// /// /// /// AliFemtoCutMonitorParticleVertPos - the cut monitor for particles to study /// /// the difference between reconstructed and true momentum /// /// /// //////////////////////////////////////////////////////////////////////////////// #ifndef AliFemtoCutMonitorParticleVertPos_hh #define AliFemtoCutMonitorParticleVertPos_hh class AliFemtoEvent; class AliFemtoTrack; class AliFemtoV0; class AliFemtoKink; class AliFemtoPair; // Gael 12/04/02 class TH1D; class TH2D; class TList; #include "AliFemtoString.h" #include "AliFemtoParticleCollection.h" #include "AliFemtoCutMonitor.h" class AliFemtoCutMonitorParticleVertPos : public AliFemtoCutMonitor{ public: AliFemtoCutMonitorParticleVertPos(); AliFemtoCutMonitorParticleVertPos(const char *aName); AliFemtoCutMonitorParticleVertPos(const AliFemtoCutMonitorParticleVertPos &aCut); virtual ~AliFemtoCutMonitorParticleVertPos(); AliFemtoCutMonitorParticleVertPos& operator=(const AliFemtoCutMonitorParticleVertPos& aCut); virtual AliFemtoString Report(); virtual void Fill(const AliFemtoEvent* aEvent) {AliFemtoCutMonitor::Fill(aEvent);} virtual void Fill(const AliFemtoTrack* aTrack); virtual void Fill(const AliFemtoV0* aV0) {AliFemtoCutMonitor::Fill(aV0);} virtual void Fill(const AliFemtoKink* aKink) {AliFemtoCutMonitor::Fill(aKink);} virtual void Fill(const AliFemtoPair* aPair) {AliFemtoCutMonitor::Fill(aPair);} virtual void Fill(const AliFemtoParticleCollection* aCollection) {AliFemtoCutMonitor::Fill(aCollection);} virtual void Fill(const AliFemtoEvent* aEvent,const AliFemtoParticleCollection* aCollection) {AliFemtoCutMonitor::Fill(aEvent, aCollection);} virtual void Fill(const AliFemtoParticleCollection* aCollection1,const AliFemtoParticleCollection* aCollection2) {AliFemtoCutMonitor::Fill(aCollection1, aCollection2);} void Write(); virtual TList *GetOutputList(); private: TH2D *fVertPos; // Vertex position x vs. y monitor TH2D *fEtaZ; // Vertex z position vs. eta monitor TH1D *fRadPos; // Radial position close to vertex TH1D *fEmPointX; // Emission point - x TH1D *fEmPointY; // Emission point - y TH1D *fEmPointZ; // Emission point - z TH1D *fEmPointT; // Emission point - t }; #endif