X-Git-Url: http://git.uio.no/git/?a=blobdiff_plain;f=ITS%2FAliITShit.h;h=9dda3f9cf1cff4eb32adc76cca7cfcf278cf2bad;hb=266a4b47c5e0bd35e6734ed7c39c7c6e65b713eb;hp=a927d1cffec03583983beddbdfe7121fa07134f5;hpb=43b17342032c7534aae2e8ec23ee9854c1e62608;p=u%2Fmrichter%2FAliRoot.git diff --git a/ITS/AliITShit.h b/ITS/AliITShit.h index a927d1cffec..9dda3f9cf1c 100644 --- a/ITS/AliITShit.h +++ b/ITS/AliITShit.h @@ -5,12 +5,6 @@ /* $Id$ */ -#include "AliHit.h" -#include - -class TParticle; - -class AliITShit : public AliHit { //////////////////////////////////////////////////////////////////////// // Version: 0 // Written by Rene Brun, Federico Carminati, and Roberto Barbera @@ -90,135 +84,185 @@ class AliITShit : public AliHit { // // //////////////////////////////////////////////////////////////////////// - // public; // defined in AliHit - // Int_t fTrack // defined in AliHit - // Float_t fX; // defined in AliHit - // Float_t fY; // defined in AliHit - // Float_t fZ; // defined in AliHit +#include + +#include "AliHit.h" + +class TParticle; + +class AliITShit : public AliHit { public: - AliITShit() {}// Default consrtructor + AliITShit();// Default consrtructor + // Old Standard Constructor AliITShit(Int_t shunt, Int_t track, Int_t *vol, Float_t *hits); - virtual ~AliITShit() {} + // New Standard Constructor + AliITShit(Int_t shunt,Int_t track,Int_t *vol,Float_t edep,Float_t tof, + TLorentzVector &x,TLorentzVector &x0,TLorentzVector &p); + // Copy Constructor + AliITShit(const AliITShit &h); + // Equals operator + AliITShit& operator=(const AliITShit &h); + // Default destructor + virtual ~AliITShit() {}; // Get Hit information functions. // virtual int GetTrack() const {return fTrack;} // define in AliHit // virtual void SetTrack(int track) const {fTrack=track;) // AliHit + virtual void SetModule(Int_t mod){fModule=mod;}; + virtual void SetShunt(Int_t shunt); + virtual void SetPosition(TLorentzVector &x){fX=x.X();fY=x.Y();fZ=x.Z();} + virtual void SetStartPosition(TLorentzVector &x){fx0=x.X();fy0=x.Y(); + fz0=x.Z();} + virtual void SetTime(Float_t t){fTof = t;} + virtual void SetStartTime(Float_t t){ft0 = t;} + virtual void SetStatus(Int_t stat){fStatus = stat;} + virtual void SetStartStatus(Int_t stat){fStatus0 = stat;} + virtual void SetEdep(Float_t de){fDestep = de;} + virtual void SetMomentum(TLorentzVector &p){fPx=p.Px();fPy=p.Py(); + fPz=p.Pz();} virtual Int_t GetTrackStatus() const {//returns the status code - return fStatus;} - virtual Int_t GetLayer() const {// returns the layer number - return fLayer;} - virtual Int_t GetLadder() const {// returns the ladder number - return fLadder;} - virtual Int_t GetDetector() const {// returns the detector number - return fDet;} - virtual void GetDetectorID(Int_t &layer,Int_t &ladder,Int_t &det)const { + return fStatus;} + virtual Int_t GetTrackStatus0() const {//returns the status code + return fStatus0;} + virtual Int_t GetLayer() const{Int_t a,b,c;// returns the layer number + GetDetectorID(a,b,c); return a;} + virtual Int_t GetLadder() const{Int_t a,b,c;// returns the ladder number + GetDetectorID(a,b,c); return b;} + virtual Int_t GetDetector() const{Int_t a,b,c;//returns the detector number + GetDetectorID(a,b,c); return c;} // returns the detector ID - layer=fLayer;ladder=fLadder;det=fDet;return;}; - virtual Int_t GetModule(); - virtual Float_t GetIonization() const {// returns the Destep - return fDestep;} + virtual void GetDetectorID(Int_t &layer,Int_t &ladder,Int_t &det)const; + virtual Int_t GetModule(){return fModule;}; + virtual Float_t GetIonization() const {return fDestep;}//returns the Destep // virtual void GetPositionG(Float_t &x,Float_t &y,Float_t &z)const { - // returns the position in the Global frame - x=fX;y=fY;z=fZ;return;}; + // returns the position in the Global frame + x=fX;y=fY;z=fZ;return;}; virtual void GetPositionG(Double_t &x,Double_t &y,Double_t &z)const { - // returns the position in the Global frame - x=fX;y=fY;z=fZ;return;}; + // returns the position in the Global frame + x=fX;y=fY;z=fZ;return;}; virtual Float_t GetTOF() const {// returns the time of flight - return fTof;} + return fTof;} // Returns particle 3 position at this hit in global coordinates. virtual void GetPositionG(Float_t &x,Float_t &y,Float_t &z,Float_t &tof) - const {// returns the position in the Global frame and the time of - // flight - x=fX;y=fY;z=fZ,tof=fTof;return;}; + const {// returns the position in the Global frame and the time of + // flight + x=fX;y=fY;z=fZ,tof=fTof;return;}; virtual void GetPositionG(Double_t &x,Double_t &y,Double_t &z,Double_t &t) - const {// Returns particle 3 position and the time of flight at this - // hit in global coordinates. - x=fX;y=fY;z=fZ,t=fTof;return;}; + const {// Returns particle 3 position and the time of flight at this + // hit in global coordinates. + x=fX;y=fY;z=fZ,t=fTof;return;}; virtual Float_t GetXG()const {// Returns particle X position at this hit - // in global coordinates. - return fX;} + // in global coordinates. + return fX;} virtual Float_t GetYG()const {// Returns particle X position at this hit - // in global coordinates. - return fY;} + // in global coordinates. + return fY;} virtual Float_t GetZG()const {// Returns particle Z position at this hit - // in global coordinates. - return fZ;} - virtual void GetPositionL(Float_t &x,Float_t &y,Float_t &z); - // Returns particle 3 position at this hit in local coordinates. + // in global coordinates. + return fZ;} + // Returns particle 3 position at this hit in global coordinates. + virtual void GetPositionG0(Float_t &x,Float_t &y,Float_t &z,Float_t &tof) + const {// returns the initial position in the Global frame and the + // time of flight + x=fx0;y=fy0;z=fz0,tof=fTof;return;}; + // Returns particle 3 position at this hit in global coordinates. + virtual void GetPositionG0(Double_t &x,Double_t &y,Double_t &z, + Double_t &tof)const { + // returns the initial position in the Global frame and the + // time of flight + x=fx0;y=fy0;z=fz0,tof=fTof;return;}; + virtual void GetPositionL(Float_t &x,Float_t &y,Float_t &z){ + // Returns particle 3 position at this hit in local coordinates. + Float_t tf;GetPositionL(x,y,z,tf);} virtual void GetPositionL(Float_t &x,Float_t &y,Float_t &z,Float_t &tof); virtual void GetPositionL(Double_t &x,Double_t &y,Double_t &z){ - // Returns particle 3 position at this hit in local coordinates. - Float_t xf,yf,zf;GetPositionL(xf,yf,zf);x=xf,y=yf;z=zf;} + // Returns particle 3 position at this hit in local coordinates. + Float_t xf,yf,zf,tf;GetPositionL(xf,yf,zf,tf);x=xf,y=yf;z=zf;} virtual void GetPositionL(Double_t &x,Double_t &y,Double_t &z,Double_t &t){ - // Returns particle 3 position and the time of flight at this hit + // Returns particle 3 position and the time of flight at this hit + // in local coordinates. + Float_t xf,yf,zf,tf;GetPositionL(xf,yf,zf,tf);x=xf,y=yf;z=zf;t=tf;} + // Returns particle 3 initial position and the time of flight at this hit // in local coordinates. - Float_t xf,yf,zf,tf;GetPositionL(xf,yf,zf,tf);x=xf,y=yf;z=zf;t=tf;} - virtual Float_t GetXL(); - // Returns particle X position at this hit in local coordinates. - virtual Float_t GetYL(); - // Returns particle Y position at this hit in local coordinates. - virtual Float_t GetZL(); - // Returns particle Z position at this hit in local coordinates. + virtual void GetPositionL0(Double_t &x,Double_t &y,Double_t &z, + Double_t &t); + virtual Float_t GetXL(){ + // Returns particle X position at this hit in local coordinates. + Float_t xf,yf,zf,tf;GetPositionL(xf,yf,zf,tf);return xf;} + virtual Float_t GetYL(){ + // Returns particle Y position at this hit in local coordinates. + Float_t xf,yf,zf,tf;GetPositionL(xf,yf,zf,tf);return yf;} + virtual Float_t GetZL(){ + // Returns particle Z position at this hit in local coordinates. + Float_t xf,yf,zf,tf;GetPositionL(xf,yf,zf,tf);return zf;} // Get Monti Carlo information about hit. virtual void GetMomentumG(Float_t &px,Float_t &py,Float_t &pz)const { - // returns the particle momentum in the Global frame - px=fPx;py=fPy;pz=fPz;return;}; + // returns the particle momentum in the Global frame + px=fPx;py=fPy;pz=fPz;return;}; virtual void GetMomentumG(Double_t &px,Double_t &py,Double_t &pz)const { - // returns the particle momentum in the Global frame - px=fPx;py=fPy;pz=fPz;return;}; + // returns the particle momentum in the Global frame + px=fPx;py=fPy;pz=fPz;return;}; virtual Float_t GetPXG()const {// Returns particle X momentum at this hit - // in global coordinates. - return fPx;} + // in global coordinates. + return fPx;} virtual Float_t GetPYG()const {// Returns particle Y momentum at - // this hit in global coordinates. - return fPy;} + // this hit in global coordinates. + return fPy;} virtual Float_t GetPZG()const {// Returns particle Z momentum at - // this hit in global coordinates. - return fPz;} + // this hit in global coordinates. + return fPz;} virtual void GetMomentumL(Float_t &px,Float_t &py,Float_t &pz); virtual void GetMomentumL(Double_t &px,Double_t &py,Double_t &pz){ - // Returns particle 3 momentum at this hit in local coordinates. - Float_t x,y,z;GetMomentumL(x,y,z);px=x,py=y,pz=z;} - - virtual Float_t GetPXL(); + // Returns particle 3 momentum at this hit in local coordinates. + Float_t x,y,z;GetMomentumL(x,y,z);px=x,py=y,pz=z;} + virtual Float_t GetPXL(){Float_t px,py,pz;GetMomentumL(px,py,pz); + return px;} // Returns particle X momentum at this hit in local coordinates. - virtual Float_t GetPYL(); + virtual Float_t GetPYL(){Float_t px,py,pz;GetMomentumL(px,py,pz); + return py;} // Returns particle Y momentum at this hit in local coordinates. - virtual Float_t GetPZL(); + virtual Float_t GetPZL(){Float_t px,py,pz;GetMomentumL(px,py,pz); + return pz;} // Returns particle Z momentum at this hit in local coordinates. - virtual TParticle * GetParticle(); // Returns pointer to this particle. - Bool_t StatusInside() {// checks if the particle is "inside" - if((fStatus&0x0001)==0) return kFALSE;else return kTRUE;} - Bool_t StatusEntering() {// checks if the particle is "entering" - if((fStatus&0x0002)==0) return kFALSE;else return kTRUE;} - Bool_t StatusExiting() {// checks if the particle is "exiting" - if((fStatus&0x0004)==0) return kFALSE;else return kTRUE;} - Bool_t StatusOut() {// checks if the particle is "out" - if((fStatus&0x0008)==0) return kFALSE;else return kTRUE;} - Bool_t StatusDisappeared() {// checks if the particle is "disappeared" - if((fStatus&0x00010)==0) return kFALSE;else return kTRUE;} - Bool_t StatusStop() {// checks if the particle is "stopped" - if((fStatus&0x00020)==0) return kFALSE;else return kTRUE;} - Bool_t StatusAlive() {// checks if the particle is "alive" - if((fStatus&0x00030)==0) return kFALSE;else return kTRUE;} + virtual TParticle * GetParticle() const; // Returns ptr to this particle. + Bool_t StatusInside() const {// checks if the particle is "inside" + if((fStatus&0x0001)==0) return kFALSE;else return kTRUE;} + Bool_t StatusEntering() const {// checks if the particle is "entering" + if((fStatus&0x0002)==0) return kFALSE;else return kTRUE;} + Bool_t StatusExiting() const {// checks if the particle is "exiting" + if((fStatus&0x0004)==0) return kFALSE;else return kTRUE;} + Bool_t StatusOut() const {// checks if the particle is "out" + if((fStatus&0x0008)==0) return kFALSE;else return kTRUE;} + Bool_t StatusDisappeared() const {// checks if the part. is "disappeared" + if((fStatus&0x00010)==0) return kFALSE;else return kTRUE;} + Bool_t StatusStop() const {// checks if the particle is "stopped" + if((fStatus&0x00020)==0) return kFALSE;else return kTRUE;} + Bool_t StatusAlive() const {// checks if the particle is "alive" + if((fStatus&0x00030)==0) return kFALSE;else return kTRUE;} // Prints out the content of this class in ASCII format. - void Print(ostream *os); + void Print(ostream *os) const; // Reads in the content of this class in the format of Print void Read(istream *is); + virtual void Print(Option_t *option="") const {TObject::Print(option);} + virtual Int_t Read(const char *name) {return TObject::Read(name);} + protected: Int_t fStatus; // Track Status - Int_t fLayer; // Layer number - Int_t fLadder; // Ladder number - Int_t fDet; // Detector number + Int_t fModule; // Module number Float_t fPx; // PX of particle at the point of the hit Float_t fPy; // PY of particle at the point of the hit Float_t fPz; // PZ of particle at the point of the hit Float_t fDestep; // Energy deposited in the current step Float_t fTof; // Time of flight at the point of the hit + Int_t fStatus0;// Track Status of Starting point + Float_t fx0; // Starting point of this step + Float_t fy0; // Starting point of this step + Float_t fz0; // Starting point of this step + Float_t ft0; // Starting point of this step - ClassDef(AliITShit,1) //Hits object for set:ITS + ClassDef(AliITShit,3) //Hits object for set:ITS }; // Input and output function for standard C++ input/output.