if (collision(localPlayer->playerNode->_getDerivedPosition()))
localPlayer->playerNode->setPosition(posBefore);
}
- else
- cout << "cant walk\n";
+ /* else
+ cout << "cant walk\n";*/
mRotate = 0;
return true;
{
srand((unsigned)time(0));
int rps = rand() % 3;
- cout << rps << endl << "\n\n\n";
switch (rps)
{
case 0:
{
srand((unsigned)time(0));
int rps = rand() % 3;
- cout << rps << endl << "\n\n\n";
switch (rps)
{
case 0:
current->WavesReceivedAck++;
updateActionInfo(an, current->id);
}
- else
- cout << "cant wave\n\n\n\n";
return true;
}
}
Player *last;
for (last = localPlayer; last->next != NULL; last = last->next)
- if (last == localPlayer)
- cout << "appending to local player\n";
p = new Player(id, playerNode, playerEnt, playerCam);
last->next = p;
switch (newUpdate.an)
{
case 1:
- // cout << "idle\n";
+ cout << "idle\n";
processActionByPlayerID("idle", newUpdate.id, -1, false);
break;
case 2:
- // cout << "walk\n";
+ cout << "walk\n";
processActionByPlayerID("walk", newUpdate.id, -1, false);
break;
file.close();
- cout << localPlayer->HandshakesDone << " handshakes done\n";
- cout << localPlayer->HandshakesDoneAck << " handshakes ack\n";
int res = client->sendMessage("e",1);
mShutDown = true;
// exit(0);