playerA->RPSDoneAck++;
playerB->RPSReceivedAck++;
- if (!playerB->dead && predictionHandler->RockPaperScissorsPosition(playerA, playerB) == 1)
+ if (!playerA->dead && predictionHandler->RockPaperScissorsPosition(playerA, playerB) == 1)
{
srand((unsigned)time(0));
int rps = rand() % 3;
sizeread += sizeof(Quaternion);
memcpy(&an, &recvbuffer[sizeread], sizeof(int));
sizeread += sizeof(int);
- int otherPlayer;
- memcpy(&otherPlayer, &recvbuffer[sizeread], sizeof(int));
+ int other;
+ memcpy(&other, &recvbuffer[sizeread], sizeof(int));
class update newUpd;
newUpd.orient = orient;
newUpd.timestamp = tp;
newUpd.an = an;
- newUpd.other = otherPlayer;
+ newUpd.other = other;
struct timeval now;