if (player == localPlayer || current == localPlayer)
{
cameraYaw = Degree(-70);
- cameraPosNew = cameraNode->getPosition();
+ cameraPosNew = cameraPos;
adjustCamera = true;
}
if (player == localPlayer)
gettimeofday(&msgTime, NULL);
registerScore(player, current, RPS);
- Vector3 moveCamera = Vector3::ZERO;
- moveCamera = cameraPos;
- moveCamera.z += localPlayer->distanceToOtherPlayer/70;
+
// moveCamera.z = (Math::Abs(moveCamera.z) + 4 + localPlayer->distanceToOtherPlayer/70);
// moveCamera.x += moveCamera.z;
if (player == localPlayer || current == localPlayer)
{
+ Vector3 moveCamera = cameraPos;
+ moveCamera.z += localPlayer->distanceToOtherPlayer/70;
cameraPosNew = moveCamera;
cameraYaw = Degree(-60);
adjustCamera = true;
if (player == localPlayer || current == localPlayer)
{
cameraYaw = Degree(-30);
- cameraPosNew = cameraNode->getPosition();
+ cameraPosNew = cameraPos;
adjustCamera = true;
}
if (player == localPlayer)
if (nickName.length() > 0)
playerCaption = nickName;
playerCaption += " (you)";
+
+ cameraPos = cameraNode->getPosition();
+ cameraOrient = cameraNode->getOrientation();
}
else
{