]> git.uio.no Git - u/mrichter/AliRoot.git/blame - EVE/Alieve/MUONChamber.cxx
From Bogdan: new files / new implementation of the MUON visualization.
[u/mrichter/AliRoot.git] / EVE / Alieve / MUONChamber.cxx
CommitLineData
3626c858 1#include "MUONChamber.h"
2
3#include <Alieve/MUONData.h>
4#include <Alieve/MUONChamberData.h>
5
6#include <TBuffer3D.h>
7#include <TBuffer3DTypes.h>
8#include <TVirtualPad.h>
9#include <TVirtualViewer3D.h>
10
11#include <TStyle.h>
12#include <TColor.h>
13#include <TMath.h>
14
15using namespace Reve;
16using namespace Alieve;
17
18//______________________________________________________________________
19// MUONChamber
20//
21
22ClassImp(MUONChamber)
23
24//______________________________________________________________________
25MUONChamber::MUONChamber(const Text_t* n, const Text_t* t) :
26Reve::RenderElement(fFrameColor),
27TNamed(n,t),
28fMUONData(0),
29fFrameColor((Color_t)2),
30fRTS(1),
31fChamberID(0),
32fQuadSet1(n,t),
33fQuadSet2(n,t),
34fThreshold(0),
35fMaxVal(1024)
36{
37 //
38 // constructor
39 //
40
41 ComputeBBox();
42
43}
44
45//______________________________________________________________________
46MUONChamber::~MUONChamber()
47{
48 //
49 // destructor
50 //
51
52 if(fMUONData) fMUONData->DecRefCount();
53
54}
55
56//______________________________________________________________________
57void MUONChamber::ComputeBBox()
58{
59 //
60 // bounding box
61 //
62
63#if ROOT_VERSION_CODE <= ROOT_VERSION(5,11,2)
64 bbox_init();
65#else
66 BBoxInit();
67#endif
68
69 fBBox[0] = -300.0;
70 fBBox[1] = +300.0;
71 fBBox[2] = -300.0;
72 fBBox[3] = +300.0;
73 fBBox[4] = -1800.0;
74 fBBox[5] = -500.0;
75
76 Float_t* b1 = fQuadSet1.AssertBBox();
77 for(Int_t i=0; i<6; ++i) { b1[i] = fBBox[i]; }
78 Float_t* b2 = fQuadSet2.AssertBBox();
79 for(Int_t i=0; i<6; ++i) { b2[i] = fBBox[i]; }
80
81}
82
83//______________________________________________________________________
84void MUONChamber::Paint(Option_t*)
85{
86 //
87 // draw...
88 //
89
90 if(fRnrElement == kFALSE)
91 return;
92
93 TBuffer3D buffer(TBuffer3DTypes::kGeneric);
94
95 buffer.fID = this;
96 buffer.fColor = 2;
97 buffer.fTransparency = 0;
98 buffer.fLocalFrame = 0;
99
100 buffer.SetSectionsValid(TBuffer3D::kCore);
101 Int_t reqSections = gPad->GetViewer3D()->AddObject(buffer);
102 if (reqSections == TBuffer3D::kNone) {
103 //printf("MUONChamber::Paint viewer was happy with Core buff3d.\n");
104 return;
105 }
106
107 printf("MUONChamber::Paint only GL supported.\n");
108 return;
109
110}
111
112//______________________________________________________________________
113void MUONChamber::SetThreshold(Short_t t)
114{
115 //
116 // digits amplitude threshold
117 //
118
119 fThreshold = TMath::Min(t, (Short_t)(fMaxVal - 1));
120 ClearColorArray();
121 IncRTS();
122
123}
124
125//______________________________________________________________________
126void MUONChamber::SetMaxVal(Int_t mv)
127{
128 //
129 // digits amplitude maximum value
130 //
131
132 fMaxVal = TMath::Max(mv, (Int_t)(fThreshold + 1));
133 ClearColorArray();
134 IncRTS();
135
136}
137
138//______________________________________________________________________
139void MUONChamber::SetupColor(Int_t val, UChar_t* pixel) const
140{
141 //
142 // RGBA color for amplitude "val"
143 //
144
145 Float_t div = TMath::Max(1, fMaxVal - fThreshold);
146 Int_t nCol = gStyle->GetNumberOfColors();
147 Int_t cBin = (Int_t) TMath::Nint(nCol*(val - fThreshold)/div);
148
149 ColorFromIdx(gStyle->GetColorPalette(TMath::Min(nCol - 1, cBin)), pixel);
150
151}
152
153//______________________________________________________________________
154Int_t MUONChamber::ColorIndex(Int_t val) const
155{
156 //
157 // index color
158 //
159
160 if(val < fThreshold) val = fThreshold;
161 if(val > fMaxVal) val = fMaxVal;
162
163 Float_t div = TMath::Max(1, fMaxVal - fThreshold);
164 Int_t nCol = gStyle->GetNumberOfColors();
165 Int_t cBin = (Int_t) TMath::Nint(nCol*(val - fThreshold)/div);
166
167 return gStyle->GetColorPalette(TMath::Min(nCol - 1, cBin));
168
169}
170
171//______________________________________________________________________
172void MUONChamber::SetupColorArray() const
173{
174 //
175 // build array of colors
176 //
177
178 if(fColorArray)
179 return;
180
181 fColorArray = new UChar_t [4 * (fMaxVal - fThreshold + 1)];
182 UChar_t* p = fColorArray;
183 for(Int_t v=fThreshold; v<=fMaxVal; ++v, p+=4)
184 SetupColor(v, p);
185
186}
187
188//______________________________________________________________________
189void MUONChamber::ClearColorArray()
190{
191 //
192 // delete array of colors
193 //
194
195 if(fColorArray) {
196 delete [] fColorArray;
197 fColorArray = 0;
198 }
199}
200
201//______________________________________________________________________
202void MUONChamber::SetDataSource(MUONData* data)
203{
204
205 if (data == fMUONData) return;
206 if(fMUONData) fMUONData->DecRefCount();
207 fMUONData = data;
208 if(fMUONData) fMUONData->IncRefCount();
209 IncRTS();
210
211}
212
213//______________________________________________________________________
214MUONChamberData* MUONChamber::GetChamberData() const
215{
216
217 return fMUONData ? fMUONData->GetChamberData(fChamberID) : 0;
218
219}
220
221//______________________________________________________________________
222void MUONChamber::UpdateQuads()
223{
224
225 fQuadSet1.Quads().clear();
226 fQuadSet2.Quads().clear();
227
228 MUONChamberData* data = GetChamberData();
229
230 Float_t *buffer;
231 Float_t x0, y0, x1, y1, z;
232 Int_t charge, cathode;
233 if (data != 0) {
234
235 SetupColorArray();
236
237 Int_t ndigits = data->GetNDigits();
238
239 for (Int_t id = 0; id < ndigits; id++) {
240
241 buffer = data->GetDigitBuffer(id);
242
243 x0 = buffer[0]-buffer[2];
244 y0 = buffer[1]-buffer[3];
245 x1 = buffer[0]+buffer[2];
246 y1 = buffer[1]+buffer[3];
247 z = buffer[4];
248 charge = (Int_t)buffer[5];
249 cathode = (Int_t)buffer[6];
250
251 if (cathode == 0) {
252
253 fQuadSet1.Quads().push_back(Reve::Quad());
254
255 fQuadSet1.Quads().back().ColorFromIdx(ColorIndex(charge));
256 //ColorFromArray(charge,(UChar_t*)&fQuadSet1.fQuads.back().color);
257
258 //UChar_t* c = (UChar_t*)&fQuadSet1.fQuads.back().color;
259 //printf("%d %d %d %d \n",c[0],c[1],c[2],c[3]);
260
261 Float_t* p = fQuadSet1.Quads().back().vertices;
262
263 p[0] = x0; p[1] = y0; p[2] = z; p += 3;
264 p[0] = x1; p[1] = y0; p[2] = z; p += 3;
265 p[0] = x1; p[1] = y1; p[2] = z; p += 3;
266 p[0] = x0; p[1] = y1; p[2] = z; p += 3;
267
268 }
269
270 if (cathode == 1) {
271
272 fQuadSet2.Quads().push_back(Reve::Quad());
273
274 fQuadSet2.Quads().back().ColorFromIdx(ColorIndex(charge));
275 //ColorFromArray(charge,(UChar_t*)&fQuadSet2.fQuads.back().color);
276
277 //UChar_t* c = (UChar_t*)&fQuadSet2.fQuads.back().color;
278 //printf("%d %d %d %d \n",c[0],c[1],c[2],c[3]);
279
280 Float_t* p = fQuadSet2.Quads().back().vertices;
281
282 p[0] = x0; p[1] = y0; p[2] = z; p += 3;
283 p[0] = x1; p[1] = y0; p[2] = z; p += 3;
284 p[0] = x1; p[1] = y1; p[2] = z; p += 3;
285 p[0] = x0; p[1] = y1; p[2] = z; p += 3;
286
287 }
288
289 } // end digits loop
290
291 }
292
293}
294
295//______________________________________________________________________
296void MUONChamber::SetChamberID(Int_t id)
297{
298
299 if (id < 0) id = 0;
300 if (id > 13) id = 13;
301
302 fChamberID = id;
303 IncRTS();
304
305}
306