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1 | // $Header$ |
2 | |
3 | #include "TPCSector3D.h" |
4 | #include <Alieve/TPCSectorData.h> |
5 | |
6 | using namespace Reve; |
7 | using namespace Alieve; |
8 | |
9 | //______________________________________________________________________ |
10 | // TPCSector3D |
11 | // |
12 | |
13 | ClassImp(TPCSector3D) |
14 | |
15 | TPCSector3D::TPCSector3D(const Text_t* n, const Text_t* t) : |
16 | TPCSectorViz(n, t), |
17 | |
18 | fBoxSet (n, t), |
19 | fDriftVel (1), |
20 | fZStep (250.0/450) |
21 | { |
22 | fRnrFrame = false; |
23 | MakeFrameBox(); |
24 | ComputeBBox(); |
25 | } |
26 | |
27 | TPCSector3D::~TPCSector3D() |
28 | {} |
29 | |
30 | /**************************************************************************/ |
31 | |
32 | UInt_t TPCSector3D::IncRTS() |
33 | { |
34 | UpdateBoxes(); |
35 | return ++fRTS; |
36 | } |
37 | |
38 | void TPCSector3D::SetRnrFrame(Bool_t rf) |
39 | { |
40 | if(fRnrFrame != rf) { |
41 | fRnrFrame = rf; |
42 | IncRTS(); |
43 | } |
44 | } |
45 | |
46 | /**************************************************************************/ |
47 | |
48 | void TPCSector3D::ComputeBBox() |
49 | { |
50 | const TPCSectorData::SegmentInfo& iSeg = TPCSectorData::GetInnSeg(); |
51 | const TPCSectorData::SegmentInfo& o2Seg = TPCSectorData::GetOut2Seg(); |
52 | |
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53 | #if ROOT_VERSION_CODE <= ROOT_VERSION(5,11,2) |
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54 | bbox_init(); |
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55 | #else |
56 | BBoxInit(); |
57 | #endif |
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58 | Float_t w = o2Seg.GetNMaxPads()*o2Seg.GetPadWidth()/2; |
59 | fBBox[0] = -w; |
60 | fBBox[1] = w; |
61 | fBBox[2] = iSeg.GetRLow(); |
62 | fBBox[3] = o2Seg.GetRLow() + o2Seg.GetNRows()*o2Seg.GetPadHeight(); |
63 | fBBox[4] = -0.5; |
64 | fBBox[5] = 250.5; |
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65 | Float_t* b = fBoxSet.AssertBBox(); |
66 | for(Int_t i=0; i<6; ++i) { b[i] = fBBox[i]; } |
67 | |
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68 | } |
69 | |
70 | void TPCSector3D::Paint(Option_t* option) |
71 | { |
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72 | if(fRnrElement) { |
73 | fBoxSet.SetTrans(fTrans); |
74 | memcpy(fBoxSet.ArrTrans(), fMatrix, 16*sizeof(Double_t)); |
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75 | fBoxSet.Paint(option); |
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76 | } |
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77 | } |
78 | |
79 | /**************************************************************************/ |
80 | |
81 | void TPCSector3D::MakeFrameBox() |
82 | { |
83 | const TPCSectorData::SegmentInfo& iSeg = TPCSectorData::GetInnSeg(); |
84 | const TPCSectorData::SegmentInfo& o2Seg = TPCSectorData::GetOut2Seg(); |
85 | |
86 | Float_t x1, x2, y1, y2, D; |
87 | x1 = 0.5*TPCSectorData::GetNPadsInRow(0)*iSeg.GetPadWidth(); |
88 | x2 = 0.5*o2Seg.GetNMaxPads()*o2Seg.GetPadWidth(); |
89 | y1 = iSeg.GetRLow(); |
90 | y2 = o2Seg.GetRLow() + o2Seg.GetNRows()*o2Seg.GetPadHeight(); |
91 | D = 0.5*fZStep; |
92 | |
93 | ColorFromIdx(fFrameColor, fFrameBox.color); |
94 | Float_t* p = fFrameBox.vertices; |
95 | // bottom |
96 | p[0] = -x1; p[1] = y1; p[2] = -D; p += 3; |
97 | p[0] = x1; p[1] = y1; p[2] = -D; p += 3; |
98 | p[0] = x2; p[1] = y2; p[2] = -D; p += 3; |
99 | p[0] = -x2; p[1] = y2; p[2] = -D; p += 3; |
100 | // top |
101 | p[0] = -x1; p[1] = y1; p[2] = D; p += 3; |
102 | p[0] = x1; p[1] = y1; p[2] = D; p += 3; |
103 | p[0] = x2; p[1] = y2; p[2] = D; p += 3; |
104 | p[0] = -x2; p[1] = y2; p[2] = D; p += 3; |
105 | } |
106 | |
107 | /**************************************************************************/ |
108 | |
109 | void TPCSector3D::LoadPadrow(TPCSectorData::RowIterator& iter, |
110 | Float_t xs, Float_t ys, Float_t pw, Float_t ph) |
111 | { |
112 | Short_t pad, time, val; |
113 | Float_t x0, x1, z0, z1; |
114 | Float_t ye = ys + ph; |
115 | |
116 | while (iter.NextPad()) { |
117 | pad = iter.Pad(); |
118 | while (iter.Next()) { |
119 | time = iter.Time(); |
120 | val = iter.Signal(); |
121 | |
122 | if(val <= fThreshold || time < fMinTime || time > fMaxTime) |
123 | continue; |
124 | |
125 | fBoxSet.fBoxes.push_back(Reve::Box()); |
126 | SetupColor(val, fBoxSet.fBoxes.back().color); |
127 | x0 = xs + pad*pw; |
128 | x1 = x0 + pw; |
129 | z0 = fZStep*time/fDriftVel; |
130 | z1 = z0 + fZStep/fDriftVel; |
131 | Float_t* p = fBoxSet.fBoxes.back().vertices; |
132 | // front |
133 | p[0] = x0; p[1] = ys; p[2] = z0; p += 3; |
134 | p[0] = x1; p[1] = ys; p[2] = z0; p += 3; |
135 | p[0] = x1; p[1] = ye; p[2] = z0; p += 3; |
136 | p[0] = x0; p[1] = ye; p[2] = z0; p += 3; |
137 | // back |
138 | z0 += fZStep; |
139 | p[0] = x0; p[1] = ys; p[2] = z0; p += 3; |
140 | p[0] = x1; p[1] = ys; p[2] = z0; p += 3; |
141 | p[0] = x1; p[1] = ye; p[2] = z0; p += 3; |
142 | p[0] = x0; p[1] = ye; p[2] = z0; |
143 | } |
144 | } |
145 | } |
146 | |
147 | void TPCSector3D::UpdateBoxes() |
148 | { |
149 | // Populate parent class Reve::BoxSet with digit information. |
150 | |
151 | // printf("TPCSector3D update boxes\n"); |
152 | |
153 | fBoxSet.ClearSet(); |
154 | |
155 | TPCSectorData* data = GetSectorData(); |
156 | if (data != 0) { |
157 | Bool_t isOn[3]; |
158 | isOn[0] = fRnrInn; |
159 | isOn[1] = fRnrOut1; |
160 | isOn[2] = fRnrOut2; |
161 | |
162 | // Loop over 3 main segments |
163 | for (Int_t sId = 0; sId <= 2; ++sId) { |
164 | if(isOn[sId] == kFALSE) |
165 | continue; |
166 | const TPCSectorData::SegmentInfo& sInfo = TPCSectorData::GetSeg(sId); |
167 | Float_t sy = sInfo.GetRLow(); |
168 | for (Int_t row=sInfo.GetFirstRow(); row<=sInfo.GetLastRow(); ++row) { |
169 | TPCSectorData::RowIterator i = data->MakeRowIterator(row); |
170 | Float_t sx = -0.5*TPCSectorData::GetNPadsInRow(row)*sInfo.GetPadWidth(); |
171 | LoadPadrow(i, sx, sy, sInfo.GetPadWidth(), sInfo.GetPadHeight()); |
172 | sy += sInfo.GetPadHeight(); |
173 | } |
174 | } |
175 | } |
176 | |
177 | if(fRnrFrame) |
178 | fBoxSet.fBoxes.push_back(fFrameBox); |
179 | } |