| 1 | // $Header$ |
| 2 | |
| 3 | Reve::QuadSet* reve_quad_test(Float_t x=0, Float_t y=0, Float_t z=0) |
| 4 | { |
| 5 | TRandom r(0); |
| 6 | |
| 7 | gStyle->SetPalette(1, 0); |
| 8 | |
| 9 | Reve::QuadSet* q = new Reve::QuadSet("Pepe"); |
| 10 | q->Reset(Reve::QuadSet::QT_AxisAligned, kFALSE, 32); |
| 11 | for (Int_t i=0; i<10; ++i) { |
| 12 | q->AddQuad(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10), |
| 13 | r.Uniform(-1, 1), r.Uniform(-1, 1)); |
| 14 | q->QuadValue(r.Uniform(0, 130)); |
| 15 | } |
| 16 | q->RefitPlex(); |
| 17 | |
| 18 | Reve::ZTrans& t = q->RefHMTrans(); |
| 19 | t.SetPos(x, y, z); |
| 20 | |
| 21 | gReve->AddRenderElement(q); |
| 22 | gReve->Redraw3D(); |
| 23 | |
| 24 | return q; |
| 25 | } |
| 26 | |
| 27 | Reve::QuadSet* reve_quad_test_circ() |
| 28 | { |
| 29 | TRandom r(0); |
| 30 | |
| 31 | gStyle->SetPalette(1, 0); |
| 32 | |
| 33 | Reve::QuadSet* q = new Reve::QuadSet("Pepe"); |
| 34 | q->Reset(Reve::QuadSet::QT_AxisAligned, kFALSE, 32); |
| 35 | |
| 36 | Float_t R = 10, dW = 1, dH = .5; |
| 37 | for (Int_t i=0; i<12; ++i) { |
| 38 | Float_t x = R * TMath::Cos(TMath::TwoPi()*i/12); |
| 39 | Float_t y = R * TMath::Sin(TMath::TwoPi()*i/12); |
| 40 | q->AddQuad(x-dW, y-dH, r.Uniform(-1, 1), 2*dW, 2*dH); |
| 41 | q->QuadValue(r.Uniform(0, 130)); |
| 42 | } |
| 43 | q->RefitPlex(); |
| 44 | |
| 45 | Reve::ZTrans& t = q->RefHMTrans(); |
| 46 | t.SetPos(0, 0, 300); |
| 47 | |
| 48 | gReve->AddRenderElement(q); |
| 49 | gReve->Redraw3D(); |
| 50 | |
| 51 | return q; |
| 52 | } |