4 // Author: I. Hrivnacova
6 // Class AliParticleGunMessenger
7 // -----------------------------
8 // See the class description in the header file.
10 #include "AliParticleGunMessenger.h"
11 #include "AliParticleGun.h"
12 #include "AliGunParticle.h"
13 #include "AliGlobals.h"
15 #include <G4Geantino.hh>
16 #include <G4ThreeVector.hh>
17 #include <G4ParticleTable.hh>
18 #include <G4UIdirectory.hh>
19 #include <G4UIcmdWithoutParameter.hh>
20 #include <G4UIcmdWithAString.hh>
21 #include <G4UIcmdWithADoubleAndUnit.hh>
22 #include <G4UIcmdWithAnInteger.hh>
23 #include <G4UIcmdWith3Vector.hh>
24 #include <G4UIcmdWith3VectorAndUnit.hh>
26 //_____________________________________________________________________________
27 AliParticleGunMessenger::AliParticleGunMessenger(AliParticleGun* gun)
31 fParticleTable = G4ParticleTable::GetParticleTable();
33 fGunDirectory = new G4UIdirectory("/aliGun/");
34 fGunDirectory->SetGuidance("AliParticleGun control commands.");
37 = new G4UIcmdWithoutParameter("/aliGun/listAvailable", this);
38 fListAvailableCmd->SetGuidance("List available particles.");
39 fListAvailableCmd->SetGuidance(" Invoke G4ParticleTable.");
40 fListAvailableCmd->AvailableForStates(PreInit,Idle);
43 = new G4UIcmdWithoutParameter("/aliGun/listCurrent", this);
44 fListCurrentCmd->SetGuidance("List current particle properties.");
46 ->SetGuidance("(Use addParticle to add this particle to the gun.");
47 fListCurrentCmd->AvailableForStates(PreInit,Idle);
50 = new G4UIcmdWithAString("/aliGun/particle", this);
51 fParticleCmd->SetGuidance("Set particle to be generated.");
52 fParticleCmd->SetGuidance(" (geantino is default)");
53 fParticleCmd->SetParameterName("particleName", true);
54 fParticleCmd->SetDefaultValue("geantino");
55 G4String candidateList;
56 G4int nofPTEntries = fParticleTable->entries();
57 for (G4int i=0; i<nofPTEntries; i++)
59 candidateList += fParticleTable->GetParticleName(i);
62 fParticleCmd->SetCandidates(candidateList);
63 fParticleCmd->AvailableForStates(PreInit,Idle);
66 = new G4UIcmdWith3VectorAndUnit("/aliGun/momentum", this);
67 fMomentumCmd->SetGuidance("Set momentum.");
68 fMomentumCmd->SetParameterName("Px","Py","Pz", true, true);
69 fMomentumCmd->SetDefaultUnit("MeV");
70 fMomentumCmd->SetUnitCategory("Energy");
71 fMomentumCmd->SetRange("Px != 0 || Py != 0 || Pz != 0");
72 fMomentumCmd->AvailableForStates(PreInit,Idle);
75 = new G4UIcmdWith3VectorAndUnit("/aliGun/position", this);
76 fPositionCmd->SetGuidance("Set starting position of the particle.");
77 fPositionCmd->SetParameterName("X","Y","Z", true, true);
78 fPositionCmd->SetDefaultUnit("cm");
79 fPositionCmd->SetUnitCategory("Length");
80 fPositionCmd->AvailableForStates(PreInit,Idle);
83 = new G4UIcmdWithADoubleAndUnit("/aliGun/time", this);
84 fTimeCmd->SetGuidance("Set initial time of the particle.");
85 fTimeCmd->SetParameterName("t0", true, true);
86 fTimeCmd->SetDefaultUnit("ns");
87 fTimeCmd->SetUnitCategory("Time");
88 fTimeCmd->AvailableForStates(PreInit,Idle);
91 = new G4UIcmdWith3Vector("/aliGun/polarization", this);
92 fPolarizationCmd->SetGuidance("Set polarization.");
93 fPolarizationCmd->SetParameterName("Px","Py","Pz", true, true);
95 ->SetRange("Px>=-1. && Px<=1. && Py>=-1. && Py<=1. && Pz>=-1. && Pz<=1.");
96 fPolarizationCmd->AvailableForStates(PreInit,Idle);
99 = new G4UIcmdWith3Vector("/aliGun/direction", this);
100 fDirectionCmd->SetGuidance("Set momentum direction.");
101 fDirectionCmd->SetGuidance("Direction needs not to be a unit vector.");
102 fDirectionCmd->SetParameterName("Dx","Dy","Dz", true, true);
103 fDirectionCmd->SetRange("Dx != 0 || Dy != 0 || Dz != 0");
104 fDirectionCmd->AvailableForStates(PreInit,Idle);
107 = new G4UIcmdWithADoubleAndUnit("/aliGun/kinEnergy", this);
108 fKinEnergyCmd->SetGuidance("Set kinetic energy.");
109 fKinEnergyCmd->SetParameterName("KineticEnergy", true, true);
110 fKinEnergyCmd->SetDefaultUnit("GeV");
111 fKinEnergyCmd->SetUnitCategory("Energy");
112 fKinEnergyCmd->AvailableForStates(PreInit,Idle);
115 = new G4UIcmdWithoutParameter("/aliGun/list",this);
116 fListCmd->SetGuidance("List the Alice gun particles.");
117 fListCmd->AvailableForStates(PreInit,Idle);
120 = new G4UIcmdWithoutParameter("/aliGun/addParticle", this);
121 fAddParticleCmd->SetGuidance("Add the particle to the Alice particle gun.");
122 fAddParticleCmd->AvailableForStates(PreInit,Idle);
125 = new G4UIcmdWithAnInteger("/aliGun/removeParticle", this);
127 ->SetGuidance("Remove the i-th particle friom the Alice particle gun.");
128 fRemoveParticleCmd->SetParameterName("iParticle", false);
129 fRemoveParticleCmd->SetRange("iParticle>=0");
130 fRemoveParticleCmd->AvailableForStates(PreInit,Idle);
133 = new G4UIcmdWithoutParameter("/aliGun/reset", this);
134 fResetCmd->SetGuidance("ReSet the Alice particle gun.");
135 fResetCmd->AvailableForStates(PreInit,Idle);
137 // Set initial value to AliGunParticle
138 fParticle = new AliGunParticle();
140 fParticle->SetParticleDefinition(G4Geantino::Geantino());
141 fParticle->SetMomentumDirection(G4ThreeVector(1.0,0.0,0.0));
142 fParticle->SetKineticEnergy(1.0*GeV);
143 fParticle->SetPosition(G4ThreeVector(0.0*cm, 0.0*cm, 0.0*cm));
144 fParticle->SetTime(0.0*ns);
145 fParticle->SetPolarization(G4ThreeVector(0.0*cm, 0.0*cm, 0.0*cm));
148 //_____________________________________________________________________________
149 AliParticleGunMessenger::AliParticleGunMessenger() {
153 //_____________________________________________________________________________
154 AliParticleGunMessenger::AliParticleGunMessenger(
155 const AliParticleGunMessenger& right) {
157 AliGlobals::Exception("AliParticleGunMessenger is protected from copying.");
160 //_____________________________________________________________________________
161 AliParticleGunMessenger::~AliParticleGunMessenger() {
163 delete fListAvailableCmd;
168 delete fPolarizationCmd;
169 delete fDirectionCmd;
170 delete fKinEnergyCmd;
172 delete fAddParticleCmd;
173 delete fRemoveParticleCmd;
175 delete fGunDirectory;
181 AliParticleGunMessenger&
182 AliParticleGunMessenger::operator=(const AliParticleGunMessenger &right)
184 // check assignement to self
185 if (this == &right) return *this;
187 AliGlobals::Exception("AliParticleGunMessenger is protected from assigning.");
194 //_____________________________________________________________________________
195 void AliParticleGunMessenger::SetNewValue(G4UIcommand * command,
198 // Applies command to the associated object.
201 // Alice gun particle set commands
202 if (command==fListAvailableCmd)
204 fParticleTable->DumpTable();
206 else if (command == fParticleCmd)
208 G4ParticleDefinition* particleDef
209 = fParticleTable->FindParticle(newValues);
210 if (particleDef != 0)
211 { fParticle->SetParticleDefinition(particleDef); }
213 else if (command == fListCurrentCmd)
217 else if (command == fMomentumCmd)
219 fParticle->SetMomentum(fMomentumCmd->GetNew3VectorValue(newValues));
221 else if (command == fPositionCmd)
223 fParticle->SetPosition(fDirectionCmd->GetNew3VectorValue(newValues));
225 else if (command == fTimeCmd)
227 fParticle->SetTime(fTimeCmd->GetNewDoubleValue(newValues));
229 else if (command == fPolarizationCmd)
232 ->SetPolarization(fPolarizationCmd->GetNew3VectorValue(newValues));
234 else if (command == fDirectionCmd)
237 ->SetMomentumDirection(fDirectionCmd->GetNew3VectorValue(newValues));
239 else if (command == fKinEnergyCmd)
241 fParticle->SetKineticEnergy(fKinEnergyCmd->GetNewDoubleValue(newValues));
244 // Alice particle gun commands
245 else if (command == fListCmd)
249 else if (command == fAddParticleCmd)
251 fGun->AddParticle(fParticle);
252 fParticle = new AliGunParticle(*fParticle);
254 else if (command == fRemoveParticleCmd)
256 fGun->RemoveParticle(fRemoveParticleCmd->GetNewIntValue(newValues));
258 else if (command == fResetCmd)
264 //_____________________________________________________________________________
265 G4String AliParticleGunMessenger::GetCurrentValue(G4UIcommand * command)
267 // Returns current command parameters as string.
272 if( command==fDirectionCmd )
275 = fDirectionCmd->ConvertToString(fParticle->GetMomentumDirection());
277 else if( command==fKinEnergyCmd )
280 = fKinEnergyCmd->ConvertToString(fParticle->GetKineticEnergy(),"GeV");
282 else if( command==fPositionCmd )
284 curValue = fPositionCmd->ConvertToString(fParticle->GetPosition(),"cm");
286 else if( command==fTimeCmd )
288 curValue = fTimeCmd->ConvertToString(fParticle->GetTime(),"ns");
290 else if( command==fPolarizationCmd )
292 curValue = fPolarizationCmd->ConvertToString(fParticle->GetPolarization());