// $Header$ #ifndef REVE_CLASS_H #define REVE_CLASS_H #include class TGCheckButton; class TGNumberEntry; class TGColorSelect; namespace Reve { class STEM; class CLASS : public TGedFrame { protected: STEM* fM; // fModel dynamic-casted to CLASS public: CLASS(const TGWindow* p, Int_t id, Int_t width = 170, Int_t height = 30, UInt_t options = kChildFrame, Pixel_t back = GetDefaultFrameBackground()); ~CLASS(); virtual void SetModel(TVirtualPad* pad, TObject* obj, Int_t event); // void DoXYZZ(); ClassDef(CLASS, 1); // Editor for STEM }; // endclass CLASS } #endif