// $Header$ #ifndef REVE_CLASS_H #define REVE_CLASS_H #include namespace Reve { class CLASS { protected: STEM* fM; // fModel dynamic-casted to CLASS virtual void DirectDraw(const TGLDrawFlags & flags) const; public: CLASS(); virtual ~CLASS(); virtual Bool_t SetModel(TObject* obj); virtual void SetBBox(); ClassDef(CLASS, 0); }; // endclass CLASS } #endif