#pragma link off all functions; #pragma link off all globals; #pragma link off all classes; #pragma link C++ namespace Reve; #pragma link C++ global gReve; // In RGTopFrame ... should move. //================================ // base/ //================================ // Reve #pragma link C++ function Reve::ColorFromIdx; #pragma link C++ function Reve::SetupEnvironment; #pragma link C++ function Reve::AssertMacro; #pragma link C++ function Reve::Macro; #pragma link C++ function Reve::LoadMacro; #pragma link C++ function Reve::PushPad; #pragma link C++ function Reve::PopPad; #pragma link C++ class Reve::Exc_t+; #pragma link C++ class Reve::PadHolder+; #pragma link C++ class Reve::GeoManagerHolder+; #pragma link C++ class Reve::ReferenceCount+; // PODs #pragma link C++ class Reve::Vector+; #pragma link C++ class Reve::PathMark+; #pragma link C++ class Reve::MCTrack+; #pragma link C++ class Reve::MCTrackRef+; #pragma link C++ class Reve::Hit+; #pragma link C++ class Reve::Cluster+; #pragma link C++ class Reve::RecTrack+; #pragma link C++ class Reve::RecKink+; #pragma link C++ class Reve::RecV0+; #pragma link C++ class Reve::GenInfo+; // Event #pragma link C++ class Reve::EvTree+; #pragma link C++ class Reve::Event+; #pragma link C++ class Reve::VSDTree+; #pragma link C++ class Reve::VSD+; // TTreeTools #pragma link C++ class TSelectorToEventList+; #pragma link C++ class TTreeQuery+; // RenderElement #pragma link C++ class Reve::RenderElement+; #pragma link C++ class Reve::RenderElement::ListTreeInfo+; #pragma link C++ class Reve::RenderElementObjPtr+; #pragma link C++ class Reve::RenderElementListBase+; #pragma link C++ class Reve::RenderElementList+; // Pad #pragma link C++ class Reve::Pad+; // VSDSelector #pragma link C++ class Reve::VSDSelector+; // RGBrowser #pragma link C++ class Reve::ReveValuator+; #pragma link C++ class Reve::ReveColorSelect+; #pragma link C++ class Reve::RGBrowser+; // RGEditor #pragma link C++ class Reve::RGEditor+; // RGTopFrame #pragma link C++ class Reve::RGTopFrame+; // RGValuators #pragma link C++ class Reve::RGValuatorBase+; #pragma link C++ class Reve::RGValuator+; #pragma link C++ class Reve::RGDoubleValuator+; //================================ // g3d/ //================================ // Track #pragma link C++ class Reve::Track+; #pragma link C++ class Reve::TrackList+; #pragma link C++ class Reve::TrackRnrStyle+; // PointSet #pragma link C++ class Reve::PointSet+; #pragma link C++ class Reve::PointSetArray+; // QuadSet #pragma link C++ class Reve::Quad+; #pragma link C++ class Reve::QuadSet+; // BoxSet #pragma link C++ class Reve::Box+; #pragma link C++ class Reve::BoxSet+; // GeoNode #pragma link C++ class Reve::GeoNodeRnrEl+; #pragma link C++ class Reve::GeoTopNodeRnrEl+; //================================ // ged/ //================================ #pragma link C++ class Reve::RenderElementEditor+; #pragma link C++ class Reve::TrackListEditor+; #pragma link C++ class Reve::GeoNodeRnrElEditor+; #pragma link C++ class Reve::GeoTopNodeRnrElEditor+; #pragma link C++ class Reve::PointSetArrayEditor+; //================================ // gl/ //================================ // ReveGLRenderers #pragma link C++ class Reve::QuadSetGL+; #pragma link C++ class Reve::BoxSetGL+;