// $Header$ #ifndef REVE_QuadSetGL_H #define REVE_QuadSetGL_H #include namespace Reve { class QuadSetGL : public TGLObject { protected: virtual void DirectDraw(const TGLDrawFlags & flags) const; public: QuadSetGL(); virtual ~QuadSetGL(); virtual Bool_t SetModel(TObject* obj); virtual void SetBBox(); ClassDef(QuadSetGL, 0); }; } #endif