// $Header$ #ifndef REVE_TriangleSetEditor_H #define REVE_TriangleSetEditor_H #include class TGCheckButton; class TGNumberEntry; class TGColorSelect; namespace Reve { class ZTransSubEditor; class TriangleSet; class TriangleSetEditor : public TGedFrame { private: TriangleSetEditor(const TriangleSetEditor&); // Not implemented TriangleSetEditor& operator=(const TriangleSetEditor&); // Not implemented protected: TriangleSet* fM; // fModel dynamic-casted to TriangleSetEditor ZTransSubEditor *fHMTrans; public: TriangleSetEditor(const TGWindow* p=0, Int_t width=170, Int_t height=30, UInt_t options = kChildFrame, Pixel_t back=GetDefaultFrameBackground()); virtual ~TriangleSetEditor(); virtual void SetModel(TObject* obj); ClassDef(TriangleSetEditor, 1); // Editor for TriangleSet }; // endclass TriangleSetEditor } #endif