// $Header$ // Copyright (C) 1999-2005, Matevz Tadel. All rights reserved. // This file is part of GLED, released under GNU General Public License version 2. // For the licensing terms see $GLEDSYS/LICENSE or http://www.gnu.org/. // // Taken from Gled, main changes: // 1. Put into namespace Reve. // 2. Remove references to ZNode. // 3. Added bool-members fApplyTrans, fEditTrans // 4. Added set-from-TGeoMatrix // 5. Added method SetupBuffer3D() #ifndef REVE_ZTrans_H #define REVE_ZTrans_H #include class TGeoMatrix; class TGeoHMatrix; class TBuffer3D; namespace Reve { /**************************************************************************/ // ZTrans -- 3D transformation in generalised coordinates /**************************************************************************/ class ZTrans : public TObject { friend class ZTransSubEditor; friend class ZTransEditor; protected: Double32_t M[16]; mutable Float_t mA1; //! mutable Float_t mA2; //! mutable Float_t mA3; //! mutable Bool_t bAsOK; //! // Reve Bool_t fUseTrans; Bool_t fEditTrans; Double_t norm3_column(Int_t col); Double_t orto3_column(Int_t col, Int_t ref); public: ZTrans(); ZTrans(const ZTrans& t); ZTrans(const Double_t arr[16]); ZTrans(const Float_t arr[16]); virtual ~ZTrans() {} // General operations void UnitTrans(); void UnitRot(); void SetTrans(const ZTrans& t, Bool_t copyAngles=kTRUE); void SetFromArray(const Double_t arr[16]); void SetFromArray(const Float_t arr[16]); ZTrans& operator=(const ZTrans& t) { SetTrans(t); return *this; } void SetupRotation(Int_t i, Int_t j, Double_t f); void OrtoNorm3(); Double_t Invert(); void MultLeft(const ZTrans& t); void MultRight(const ZTrans& t); void operator*=(const ZTrans& t) { MultRight(t); } void TransposeRotationPart(); ZTrans operator*(const ZTrans& t); // Move & Rotate void MoveLF(Int_t ai, Double_t amount); void Move3LF(Double_t x, Double_t y, Double_t z); void RotateLF(Int_t i1, Int_t i2, Double_t amount); void MovePF(Int_t ai, Double_t amount); void Move3PF(Double_t x, Double_t y, Double_t z); void RotatePF(Int_t i1, Int_t i2, Double_t amount); void Move(const ZTrans& a, Int_t ai, Double_t amount); void Move3(const ZTrans& a, Double_t x, Double_t y, Double_t z); void Rotate(const ZTrans& a, Int_t i1, Int_t i2, Double_t amount); // Element access Double_t* Array() { return M; } const Double_t* Array() const { return M; } Double_t* ArrX() { return M; } const Double_t* ArrX() const { return M; } Double_t* ArrY() { return M + 4; } const Double_t* ArrY() const { return M + 4; } Double_t* ArrZ() { return M + 8; } const Double_t* ArrZ() const { return M + 8; } Double_t* ArrT() { return M + 12; } const Double_t* ArrT() const { return M + 12; } Double_t operator[](Int_t i) const { return M[i]; } Double_t& operator[](Int_t i) { return M[i]; } Double_t CM(Int_t i, Int_t j) const { return M[4*j + i]; } Double_t& CM(Int_t i, Int_t j) { return M[4*j + i]; } Double_t operator()(Int_t i, Int_t j) const { return M[4*j + i - 5]; } Double_t& operator()(Int_t i, Int_t j) { return M[4*j + i - 5]; } // Base-vector interface void SetBaseVec(Int_t b, Double_t x, Double_t y, Double_t z); void SetBaseVec(Int_t b, const TVector3& v); TVector3 GetBaseVec(Int_t b) const; void GetBaseVec(Int_t b, TVector3& v) const; // Position interface void SetPos(Double_t x, Double_t y, Double_t z); void SetPos(Double_t* x); void SetPos(Float_t * x); void SetPos(const ZTrans& t); void GetPos(Double_t& x, Double_t& y, Double_t& z) const; void GetPos(Double_t* x) const; void GetPos(Float_t * x) const; void GetPos(TVector3& v) const; TVector3 GetPos() const; // Cardan angle interface void SetRotByAngles(Float_t a1, Float_t a2, Float_t a3); void SetRotByAnyAngles(Float_t a1, Float_t a2, Float_t a3, const Text_t* pat); void GetRotAngles(Float_t* x) const; // Scaling void Scale(Double_t sx, Double_t sy, Double_t sz); void GetScale(Double_t& sx, Double_t& sy, Double_t& sz) const; void Unscale(Double_t& sx, Double_t& sy, Double_t& sz); Double_t Unscale(); // Operations on vectors void MultiplyIP(TVector3& v, Double_t w=1) const; void MultiplyIP(Double_t* v, Double_t w=1) const; void MultiplyIP(Float_t* v, Double_t w=1) const; TVector3 Multiply(const TVector3& v, Double_t w=1) const; void Multiply(const Double_t *vin, Double_t* vout, Double_t w=1) const; void RotateIP(TVector3& v) const; TVector3 Rotate(const TVector3& v) const; virtual void Print(Option_t* option = "") const; // Reve stuff void SetFrom(Double_t* carr); void SetFrom(const TGeoMatrix& mat); void SetGeoHMatrix(TGeoHMatrix& mat); void SetBuffer3D(TBuffer3D& buff); Bool_t GetUseTrans() const { return fUseTrans; } void SetUseTrans(Bool_t v) { fUseTrans = v; } Bool_t GetEditTrans() const { return fEditTrans; } void SetEditTrans(Bool_t v) { fEditTrans = v; } Bool_t IsScale(Double_t low=0.9, Double_t high=1.1) const; ClassDef(ZTrans, 1) // Column-major 4x4 matrix for homogeneous coordinates. }; ostream& operator<<(ostream& s, const ZTrans& t); } #endif