// $Id$ void MUON_geomAll() { using namespace std; TString dataPath = TString(Alieve::gEvent->GetTitle()); dataPath.Append("/geometry.root"); gGeoManager = gReve->GetGeometry(dataPath.Data()); Reve::GeoTopNodeRnrEl* topn_re = new Reve::GeoTopNodeRnrEl (gGeoManager, gGeoManager->GetTopNode()); gReve->AddGlobalRenderElement(topn_re); gReve->Redraw3D(kTRUE); }