// $Header$ void region_marker(Float_t a=10, Float_t b=10, Float_t c=20, Float_t x=0, Float_t y=0, Float_t z=0) { TPolyMarker3D* mark = new TPolyMarker3D(8); mark->SetName("Origin marker"); mark->SetMarkerStyle(3); mark->SetMarkerColor(6); mark->SetPoint(0, x+a, y+b, z+c); mark->SetPoint(1, x+a, y-b, z+c); mark->SetPoint(2, x-a, y-b, z+c); mark->SetPoint(3, x-a, y+b, z+c); mark->SetPoint(4, x+a, y+b, z-c); mark->SetPoint(5, x+a, y-b, z-c); mark->SetPoint(6, x-a, y+b, z-c); mark->SetPoint(7, x-a, y-b, z-c); using namespace Reve; Color_t* colp = FindColorVar(mark, "fMarkerColor"); RenderElementObjPtr* rnrEl = new RenderElementObjPtr(mark, *colp); gReve->AddGlobalRenderElement(rnrEl); gReve->Redraw3D(); }