// $Header$ void reve_quad_test() { TRandom r(0); gStyle->SetPalette(1, 0); Reve::QuadSet* q = new Reve::QuadSet("Pepe"); q->Reset(Reve::QuadSet::QT_AxisAligned, kFALSE, 32); for (Int_t i=0; i<128; ++i) { q->AddQuad(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-1, 1), r.Uniform(-1, 1)); q->QuadValue(r.Uniform(0, 130)); } q->RefitPlex(); gReve->AddRenderElement(q); gReve->Redraw3D(); }