#ifndef ALIHLTTPCCAGPUCONFIG_H #define ALIHLTTPCCAGPUCONFIG_H //GPU Run Configuration #define HLTCA_GPU_BLOCK_COUNT 30 #define HLTCA_GPU_THREAD_COUNT 256 //GPU Parameters #define HLTCA_GPU_WARP_SIZE 32 #define HLTCA_GPU_REGS 64 //Detector Parameters #define HLTCA_ROW_COUNT 159 #define HLTCA_GPU_ROWALIGNMENT uint4 //Align Row Hits and Grid #define HLTCA_GPU_ROWCOPY int //must not be bigger than row alignment!!! #define HLTCA_GPU_TRACKLET_CONSTRUCTOR_NMEMTHREDS 32 //Amound of threads to reserve for memory copy //#define HLTCA_GPU_PREFETCHDATA //Fetch Row Data (Hits / Grid) into shared memory during Tracklet Construction //#define HLTCA_GPU_PREFETCH_ROWBLOCK_ONLY //Prefetch only row parameters for current block during tracklet construction, faster for UpdateTracklet but shared cache can not be used for StoreTracklet then #define HLTCA_GPU_SCHED_ROW_STEP 32 //Amount of Rows to process in one step before rescheduling #define HLTCA_GPU_SCHED_FIXED_START //Assign each GPU thread a start tracklet to start with instead of using the scheduler to obtain start tracklet //#define HLTCA_GPU_SCHED_FIXED_SLICE //Make each Multiprocessor on GPU work only on a single slice during tracklet construction #define HLTCA_GPU_RESCHED //Use dynamic tracklet scheduling #define HLTCA_GPU_TEXTURE_FETCH //Fetch data through texture cache //#define HLTCA_GPU_TRACKLET_CONSTRUCTOR_DO_PROFILE //Output Profiling Data for Tracklet Constructor Tracklet Scheduling //#define HLTCA_GPU_TIME_PROFILE //Output Time Profiling Data for asynchronous DMA transfer #define HLTCA_GPU_TRACKLET_SELECTOR_HITS_REG_SIZE 12 #define HLTCA_GPU_TRACKLET_SELECTOR_SLICE_COUNT 3 //Currently must be smaller than avaiable MultiProcessors on GPU or will result in wrong results #define HLTCA_GPU_SORT_DUMPDATA //Sort Start Hits etc before dumping to file #define HLTCA_GPU_MAX_TRACKLETS 12288 //Max Number of Tracklets that can be processed by GPU Tracker, Should be divisible by 16 at least #define HLTCA_GPU_MAX_TRACKS 3072 //Max number of Tracks that can be processd by GPU Tracker //#define HLTCA_GPU_EMULATION_SINGLE_TRACKLET 1313 //Run Tracklet constructor on on single Tracklet in Device Emulation Mode //#define HLTCA_GPU_EMULATION_DEBUG_TRACKLET 1313 #define HLTCA_GPU_TRACKER_CONSTANT_MEM 65000 //Amount of Constant Memory to reserve #define HLTCA_GPU_TRACKER_OBJECT_MEMORY 1024 * 1024 //Total amount of Memory to reserve for GPU Tracker Objects #define HLTCA_GPU_ROWS_MEMORY 1024 * 1024 //Total amount of Memory to reserve for GPU Row Parameters #define HLTCA_GPU_COMMON_MEMORY 1024 * 1024 //Total amount of Memory to reserve for CommomMemoryStruct on GPU #define HLTCA_GPU_SLICE_DATA_MEMORY 7 * 1024 * 1024 //Amount of Slice Data Memory to reserve per Slice on GPU #define HLTCA_GPU_GLOBAL_MEMORY 20 * 1024 * 1024 //Amount of global temporary Memory to reserve per Slice on GPU #define HLTCA_GPU_TRACKS_MEMORY 2 * 1024 * 1024 //Amount of Memory to reserve for Final Tracks per Slice on GPU //Make sure options do not interfere #ifndef HLTCA_GPUCODE //No texture fetch for CPU Tracker #ifdef HLTCA_GPU_TEXTURE_FETCH #undef HLTCA_GPU_TEXTURE_FETCH #endif //No Shared memory cache for CPU Tracker #ifdef HLTCA_GPU_PREFETCHDATA #undef HLTCA_GPU_PREFETCHDATA #endif //Do not cache Row Hits during Tracklet selection in Registers for CPU Tracker #undef HLTCA_GPU_TRACKLET_SELECTOR_HITS_REG_SIZE #define HLTCA_GPU_TRACKLET_SELECTOR_HITS_REG_SIZE 0 #else //Sort start hits for GPU tracker #define HLTCA_GPU_SORT_STARTHITS #endif //If not using Row Based schreduling or not using shared memory cache do not reserve threads for shared memory copy #if !defined(HLTCA_GPU_PREFETCHDATA) | !defined(HLTCA_GPU_RESCHED) #undef HLTCA_GPU_TRACKLET_CONSTRUCTOR_NMEMTHREDS #define HLTCA_GPU_TRACKLET_CONSTRUCTOR_NMEMTHREDS 0 #endif //Error Codes for GPU Tracker #define HLTCA_GPU_ERROR_NONE 0 #define HLTCA_GPU_ERROR_ROWBLOCK_TRACKLET_OVERFLOW 1 #define HLTCA_GPU_ERROR_TRACKLET_OVERFLOW 2 #define HLTCA_GPU_ERROR_TRACK_OVERFLOW 3 #define HLTCA_GPU_ERROR_SCHEDULE_COLLISION 4 #endif