/************************************************************************** * Copyright(c) 1998-1999, ALICE Experiment at CERN, All rights reserved. * * * * Author: The ALICE Off-line Project. * * Contributors are mentioned in the code where appropriate. * * * * Permission to use, copy, modify and distribute this software and its * * documentation strictly for non-commercial purposes is hereby granted * * without fee, provided that the above copyright notice appears in all * * copies and that both the copyright notice and this permission notice * * appear in the supporting documentation. The authors make no claims * * about the suitability of this software for any purpose. It is * * provided "as is" without express or implied warranty. * **************************************************************************/ /* $Log$ Revision 1.2 1999/09/29 09:24:28 fca Introduction of the Copyright and cvs Log */ /////////////////////////////////////////////////////////////////////////// // Class Ali4Vector // Handling of Lorentz 4-vectors in various reference frames. // // This class is meant to serve as a base class for ALICE objects // that have Lorentz 4-vector characteristics. // Error propagation is performed automatically. // // All 4-vectors are treated in the contravariant form and the convention // for the metric and the 4-vector components is according to the one // used in the book "Classical Electrodynamics" by J.D. Jackson. // // A 4-vector is said to have a scalar part and a 3-vector part, // which is indicated by the notation // // x^i = (x^0,x^1,x^2,x^3) // // The scalar part = x^0 // The 3-vector part = (x^1,x^2,x^3) // // In view of accuracy and the fact that e.g. particle identity (mass) // is preserved in many physics processes, the Lorentz invariant // (x^i*x_i) is internally saved together with the scalar part. // // This allows the following two modes of functionality : // // Scalar mode : The scalar part and the 3-vector part are considered // as basic quantities and the invariant with its error // is derived from these. // Invariant mode : The invariant and the 3-vector part are considered // as basic quantities and the scalar with its error // is derived from these. // // The philosophy followed here is the following : // =============================================== // // 1) Invokation of SetVector() sets the scalar and 3-vector parts // and the invariant is calculated from these. // Automatically the scalar mode is selected and invokation of // SetErrors() will calculate the error on the invariant. // // 2) In case the scalar part is modified via SetScalar(), scalar mode is // automatically selected and the Lorentz invariant (x^i*x_i) and its // error are updated accordingly. // The 3-vector part is NOT modified. // This situation arises when one e.g. precisely determines the time // or energy (x^0). // // 3) In case the Lorentz invariant (x^i*x_i) is modified via SetInvariant(), // invariant mode is selected automatically and the scalar part and its // error are updated accordingly. // The 3-vector part is NOT modified. // This situation arises when one e.g. precisely determines the mass. // // 4) In case the vector part is modified via Set3Vector(), then the // current mode determines whether the scalar or the invariant is updated. // Scalar mode : The Lorentz invariant (x^i*x_i) and its error are updated; // the scalar part and its error are NOT modified. // This situation arises when one e.g. improves the 3-position // vector for a particle with a very precise timing. // Invariant mode : The scalar part and its error are updated; // the Lorentz invariant (x^i*x_i) and its error are NOT modified. // This situation arises when one e.g. improves the 3-momentum // vector for a particle with known mass. // // The dotproduct is defined such that p.Dot(p) yields the Lorentz invariant // scalar of the 4-vector p (i.e. m**2 in case p is a 4-momentum). // // Note : // ------ // Vectors (v), Errors (e) and reference frames (f) are specified via // SetVector(Float_t* v,TString f) // SetErrors(Float_t* e,TString f) // under the following conventions : // // f="car" ==> 3-vector part of v in Cartesian coordinates (x,y,z) // f="sph" ==> 3-vector part of v in Spherical coordinates (r,theta,phi) // f="cyl" ==> 3-vector part of v in Cylindrical coordinates (rho,phi,z) // // All angles are in radians. // // Example : // --------- // // Ali4Vector a; // // Float_t v[4]={25,-1,3,7}; // a.SetVector(v,"car"); // // Float_t vec[4]; // a.GetVector(vec,"sph"); // // Ali4Vector b; // Float_t v2[4]={33,6,-18,2}; // b.SetVector(v2,"car"); // // Float_t dotpro=a.Dot(b); // // Float_t x0=16; // Ali3Vector x; // Float_t vec2[3]={1,2,3}; // x.SetVector(vec2,"car"); // // Ali4Vector c; // c.SetVector(x0,x); // c.GetVector(vec,"car"); // c.Info("cyl"); // c=a+b; // c=a-b; // c=a*5; // //--- Author: Nick van Eijndhoven 01-apr-1999 UU-SAP Utrecht //- Modified: NvE 15-oct-1999 UU-SAP Utrecht /////////////////////////////////////////////////////////////////////////// #include "Ali4Vector.h" ClassImp(Ali4Vector) // Class implementation to enable ROOT I/O Ali4Vector::Ali4Vector() { // Creation of a contravariant 4-vector and initialisation of parameters. // All values are initialised to 0. // Scalar mode is initially selected. fScalar=1; fV2=0; fDv2=0; fV0=0; fDv0=0; fDresult=0; Double_t a[3]={0,0,0}; fV.SetVector(a,"sph"); } /////////////////////////////////////////////////////////////////////////// Ali4Vector::~Ali4Vector() { // Destructor to delete dynamically allocated memory } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::SetVector(Double_t v0,Ali3Vector v) { // Store contravariant vector. // The error on the scalar part is initialised to 0. // The errors on the vector part are taken from the input Ali3Vector. // Scalar mode is automatically selected. // The error on scalar result operations is reset to 0. fScalar=1; fV0=v0; fV=v; fV2=pow(v0,2)-fV.Dot(fV); SetScalarError(0); } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::SetVector(Double_t* v,TString f) { // Store vector according to reference frame f. // All errors are initialised to 0. // Scalar mode is automatically selected. // The error on scalar result operations is reset to 0. fScalar=1; Double_t a[3]; for (Int_t i=0; i<3; i++) { a[i]=v[i+1]; } fV0=v[0]; fV.SetVector(a,f); fV2=pow(fV0,2)-fV.Dot(fV); fDv2=0; fDv0=0; fDresult=0; } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::GetVector(Double_t* v,TString f) { // Provide 4-vector components according to reference frame f // and according to the current mode. // Scalar mode : The scalar part is directly returned via v[0]. // Invariant mode : The scalar part is re-calculated via the value // of the Lorentz invariant and then returned via v[0]. if (fScalar) { v[0]=fV0; } else { v[0]=sqrt(fV.Dot(fV)+fV2); } Double_t a[3]; fV.GetVector(a,f); for (Int_t i=0; i<3; i++) { v[i+1]=a[i]; } } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::SetVector(Float_t* v,TString f) { // Store vector according to reference frame f. // All errors are initialised to 0. // Scalar mode is automatically selected. // The error on scalar result operations is reset to 0. Double_t vec[4]; for (Int_t i=0; i<4; i++) { vec[i]=v[i]; } SetVector(vec,f); } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::GetVector(Float_t* v,TString f) { // Provide 4-vector components according to reference frame f // and according to the current mode. // Scalar mode : The scalar part is directly returned via v[0]. // Invariant mode : The scalar part is re-calculated via the value // of the Lorentz invariant and then returned via v[0]. Double_t vec[4]; GetVector(vec,f); for (Int_t i=0; i<4; i++) { v[i]=vec[i]; } } /////////////////////////////////////////////////////////////////////////// Double_t Ali4Vector::GetScalar() { // Provide the scalar part. // The error on the scalar value is available via GetResultError() // after invokation of GetScalar(). if (fScalar) { fDresult=fDv0; return fV0; } else { Double_t dot=fV.Dot(fV); Double_t ddot=fV.GetResultError(); Double_t v02=dot+fV2; Double_t dv02=sqrt(pow(ddot,2)+pow(fDv2,2)); Double_t v0=sqrt(fabs(v02)); Double_t dv0=0; if (v0) dv0=dv02/(2.*v0); fDresult=dv0; return v0; } } /////////////////////////////////////////////////////////////////////////// Double_t Ali4Vector::GetResultError() { // Provide the error on the result of an operation yielding a scalar // E.g. GetScalar(), GetInvariant() or Dot() return fDresult; } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::SetScalar(Double_t v0,Double_t dv0) { // Modify the scalar part (v0) and its error (dv0). // The default value for dv0 is 0. // The vector part is not modified. // Scalar mode is automatically selected // ==> Lorentz invariant and its error are updated. // The error on scalar result operations is reset to 0. fScalar=1; fV0=v0; fV2=pow(v0,2)-fV.Dot(fV); SetScalarError(dv0); } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::SetScalarError(Double_t dv0) { // Set the error on the scalar part. // If in scalar mode, update error on the invariant accordingly. // The error on scalar result operations is reset to 0. fDv0=dv0; if (fScalar) { Double_t norm=fV.GetNorm(); Double_t dnorm=fV.GetResultError(); fDv2=sqrt(pow(2.*fV0*fDv0,2)+pow(2.*norm*dnorm,2)); } fDresult=0; } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::Set3Vector(Ali3Vector v) { // Set the 3-vector part, the errors are taken from the input Ali3Vector // Scalar mode : The scalar part and its error are not modified, // the Lorentz invariantand its error are re-calculated. // Invariant mode : The Lorentz invariant and its error are not modified, // the scalar part and its error are re-calculated. // The error on scalar result operations is reset to 0. fV=v; if (fScalar) { SetScalar(fV0,fDv0); } else { SetInvariant(fV2,fDv2); } } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::Set3Vector(Double_t* v,TString f) { // Set the 3-vector part according to reference frame f // The errors on the vector part are initialised to 0 // Scalar mode : The scalar part and its error are not modified, // the Lorentz invariantand its error are re-calculated. // Invariant mode : The Lorentz invariant and its error are not modified, // the scalar part and its error are re-calculated. // The error on scalar result operations is reset to 0. Double_t a[3]; for (Int_t i=0; i<3; i++) { a[i]=v[i]; } fV.SetVector(a,f); if (fScalar) { SetScalar(fV0,fDv0); } else { SetInvariant(fV2,fDv2); } } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::Set3Vector(Float_t* v,TString f) { // Set the 3-vector part according to reference frame f // The errors on the vector part are initialised to 0 // The Lorentz invariant is not modified // The error on scalar result operations is reset to 0. Double_t vec[3]; for (Int_t i=0; i<3; i++) { vec[i]=v[i]; } Set3Vector(vec,f); } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::SetInvariant(Double_t v2,Double_t dv2) { // Modify the Lorentz invariant (v2) quantity v^i*v_i and its error (dv2). // The default value for the error dv2 is 0. // The vector part is not modified. // Invariant mode is automatically selected // ==> the scalar part and its error are updated. // The error on scalar result operations is reset to 0. // fScalar=0; fV2=v2; fDv2=dv2; fV0=GetScalar(); fDv0=GetResultError(); fDresult=0; } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::SetInvariantError(Double_t dv2) { // Set the error on the Lorentz invariant. // If in invariant mode, update error on the scalar part accordingly. // The error on scalar result operations is reset to 0. fDv2=dv2; if (!fScalar) { fDv0=GetResultError(); } fDresult=0; } /////////////////////////////////////////////////////////////////////////// Double_t Ali4Vector::GetInvariant() { // Provide the Lorentz invariant v^i*v_i. // The error on the Lorentz invariant is available via GetResultError() // after invokation of GetInvariant(). if (!fScalar) { fDresult=fDv2; return fV2; } else { Double_t inv=Dot(*this); return inv; } } /////////////////////////////////////////////////////////////////////////// Ali3Vector Ali4Vector::Get3Vector() { // Provide the 3-vector part return fV; } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::SetErrors(Double_t* e,TString f) { // Store errors for vector v^i according to reference frame f // If in scalar mode, update error on the invariant accordingly. // The error on scalar result operations is reset to 0. Double_t a[3]; for (Int_t i=0; i<3; i++) { a[i]=e[i+1]; } SetScalarError(e[0]); fV.SetErrors(a,f); } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::SetErrors(Float_t* e,TString f) { // Store errors for vector v^i according to reference frame f // If in scalar mode, update error on the invariant accordingly. // The error on scalar result operations is reset to 0. Double_t a[4]; for (Int_t i=0; i<4; i++) { a[i]=e[i]; } SetErrors(a,f); } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::GetErrors(Double_t* e,TString f) { // Provide errors for vector v^i according to reference frame f // and according to the current mode. // Scalar mode : The error on the scalar part is directly returned via e[0]. // Invariant mode : The error on the scalar part is re-calculated via the error // value on the Lorentz invariant and then returned via e[0]. Double_t a[3]; fV.GetErrors(a,f); e[0]=GetResultError(); for (Int_t i=0; i<3; i++) { e[i+1]=a[i]; } } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::GetErrors(Float_t* e,TString f) { // Provide errors for vector v^i according to reference frame f // and according to the current mode. // Scalar mode : The error on the scalar part is directly returned via e[0]. // Invariant mode : The error on the scalar part is re-calculated via the error // value on the Lorentz invariant and then returned via e[0]. Double_t a[4]; GetErrors(a,f); for (Int_t i=0; i<4; i++) { e[i]=a[i]; } } /////////////////////////////////////////////////////////////////////////// void Ali4Vector::Info(TString f) { // Print contravariant vector components and errors according to // reference frame f and according to the current mode. // Scalar mode : The scalar part and its error are directly returned. // Invariant mode : The scalar part and its error are re-calculated via the // value (and error) of the Lorentz invariant. if (f=="car" || f=="sph" || f=="cyl") { Double_t vec[4],err[4]; GetVector(vec,f); GetErrors(err,f); Double_t inv=GetInvariant(); Double_t dinv=GetResultError(); cout << " Contravariant vector in " << f << " coordinates : " << vec[0] << " " << vec[1] << " " << vec[2] << " " << vec[3] << endl; cout << " ------------- Errors in " << f << " coordinates : " << err[0] << " " << err[1] << " " << err[2] << " " << err[3] << endl; cout << " --- Lorentz invariant (v^i*v_i) : " << inv << " error : " << dinv << endl; } else { cout << " *Ali4Vector::Info* Unsupported frame : " << f << endl << " Possible frames are 'car', 'sph' and 'cyl'." << endl; } } /////////////////////////////////////////////////////////////////////////// Double_t Ali4Vector::Dot(Ali4Vector& q) { // Provide the dot product of the current vector with vector q Double_t dotpro=0; Double_t a0=GetScalar(); Double_t da0=GetResultError(); if ((this) == &q) // Check for special case v.Dot(v) { Double_t norm=fV.GetNorm(); Double_t dnorm=fV.GetResultError(); dotpro=pow(a0,2)-pow(norm,2); fDresult=sqrt(pow(2.*a0*da0,2)+pow(2.*norm*dnorm,2)); } else { Double_t b0=q.GetScalar(); Double_t db0=q.GetResultError(); Ali3Vector b=q.Get3Vector(); Double_t dot=fV.Dot(b); Double_t ddot=fV.GetResultError(); dotpro=a0*b0-dot; fDresult=sqrt(pow(b0*da0,2)+pow(a0*db0,2)+pow(ddot,2)); } return dotpro; } /////////////////////////////////////////////////////////////////////////// Ali4Vector Ali4Vector::operator+(Ali4Vector& q) { // Add 4-vector q to the current 4-vector // Error propagation is performed automatically Double_t a0=GetScalar(); Double_t da0=GetResultError(); Ali3Vector a=Get3Vector(); Double_t b0=q.GetScalar(); Double_t db0=q.GetResultError(); Ali3Vector b=q.Get3Vector(); Double_t c0=a0+b0; Ali3Vector c=a+b; Double_t dc0=sqrt(pow(da0,2)+pow(db0,2)); Ali4Vector v; v.SetVector(c0,c); v.SetScalarError(dc0); return v; } /////////////////////////////////////////////////////////////////////////// Ali4Vector Ali4Vector::operator-(Ali4Vector& q) { // Subtract 4-vector q from the current 4-vector // Error propagation is performed automatically Double_t a0=GetScalar(); Double_t da0=GetResultError(); Ali3Vector a=Get3Vector(); Double_t b0=q.GetScalar(); Double_t db0=q.GetResultError(); Ali3Vector b=q.Get3Vector(); Double_t c0=a0-b0; Ali3Vector c=a-b; Double_t dc0=sqrt(pow(da0,2)+pow(db0,2)); Ali4Vector v; v.SetVector(c0,c); v.SetScalarError(dc0); return v; } /////////////////////////////////////////////////////////////////////////// Ali4Vector Ali4Vector::operator*(Double_t s) { // Multiply the current 4-vector with a scalar s // Error propagation is performed automatically Double_t a0=GetScalar(); Double_t da0=GetResultError(); Ali3Vector a=Get3Vector(); a0*=s; a*=s; da0*=s; Ali4Vector v; v.SetVector(a0,a); v.SetScalarError(da0); return v; } /////////////////////////////////////////////////////////////////////////// Ali4Vector Ali4Vector::operator/(Double_t s) { // Divide the current vector by a scalar s // Error propagation is performed automatically if (fabs(s)<1.e-20) // Protect against division by 0 { cout << " *Ali4Vector::/* Division by 0 detected. No action taken." << endl; return *this; } else { Double_t a0=GetScalar(); Double_t da0=GetResultError(); Ali3Vector a=Get3Vector(); a0/=s; a/=s; da0/=s; Ali4Vector v; v.SetVector(a0,a); v.SetScalarError(da0); return v; } } /////////////////////////////////////////////////////////////////////////// Ali4Vector& Ali4Vector::operator+=(Ali4Vector& q) { // Add 4-vector q to the current 4-vector // Error propagation is performed automatically Double_t a0=GetScalar(); Double_t da0=GetResultError(); Ali3Vector a=Get3Vector(); Double_t b0=q.GetScalar(); Double_t db0=q.GetResultError(); Ali3Vector b=q.Get3Vector(); Double_t c0=a0+b0; Ali3Vector c=a+b; Double_t dc0=sqrt(pow(da0,2)+pow(db0,2)); SetVector(c0,c); SetScalarError(dc0); return *this; } /////////////////////////////////////////////////////////////////////////// Ali4Vector& Ali4Vector::operator-=(Ali4Vector& q) { // Subtract 4-vector q from the current 4-vector // Error propagation is performed automatically Double_t a0=GetScalar(); Double_t da0=GetResultError(); Ali3Vector a=Get3Vector(); Double_t b0=q.GetScalar(); Double_t db0=q.GetResultError(); Ali3Vector b=q.Get3Vector(); Double_t c0=a0-b0; Ali3Vector c=a-b; Double_t dc0=sqrt(pow(da0,2)+pow(db0,2)); SetVector(c0,c); SetScalarError(dc0); return *this; } /////////////////////////////////////////////////////////////////////////// Ali4Vector& Ali4Vector::operator*=(Double_t s) { // Multiply the current 4-vector with a scalar s // Error propagation is performed automatically Double_t a0=GetScalar(); Double_t da0=GetResultError(); Ali3Vector a=Get3Vector(); a0*=s; a*=s; da0*=s; SetVector(a0,a); SetScalarError(da0); return *this; } /////////////////////////////////////////////////////////////////////////// Ali4Vector& Ali4Vector::operator/=(Double_t s) { // Divide the current vector by a scalar s // Error propagation is performed automatically if (fabs(s)<1.e-20) // Protect against division by 0 { cout << " *Ali4Vector::/* Division by 0 detected. No action taken." << endl; return *this; } else { Double_t a0=GetScalar(); Double_t da0=GetResultError(); Ali3Vector a=Get3Vector(); a0/=s; a/=s; da0/=s; SetVector(a0,a); SetScalarError(da0); return *this; } } /////////////////////////////////////////////////////////////////////////// Int_t Ali4Vector::GetScalarFlag() { // Provide the value of the fScalar flag (for internal use only). return fScalar; } ///////////////////////////////////////////////////////////////////////////