/************************************************************************** * Copyright(c) 1998-1999, ALICE Experiment at CERN, All rights reserved. * * * * Author: The ALICE Off-line Project. * * Contributors are mentioned in the code where appropriate. * * * * Permission to use, copy, modify and distribute this software and its * * documentation strictly for non-commercial purposes is hereby granted * * without fee, provided that the above copyright notice appears in all * * copies and that both the copyright notice and this permission notice * * appear in the supporting documentation. The authors make no claims * * about the suitability of this software for any purpose. It is * * provided "as is" without express or implied warranty. * **************************************************************************/ /* $Id$ */ //--------------------------------------------------------------------- // Event header base class for generator. // Stores as a minimum the date, run number, event number, // number of particles produced // and the impact parameter. // Author: andreas.morsch@cern.ch //--------------------------------------------------------------------- #include "AliGenEventHeader.h" ClassImp(AliGenEventHeader) //_______________________________________________________________________ AliGenEventHeader::AliGenEventHeader(): fNProduced(-1), fVertex(3) { // // Constructor // } //_______________________________________________________________________ AliGenEventHeader::AliGenEventHeader(const char * name): TNamed(name, "Event Header"), fNProduced(-1), fVertex(3) { // // Constructor // } //_______________________________________________________________________ void AliGenEventHeader::SetPrimaryVertex(const TArrayF &o) { // // Set the primary vertex for the event // fVertex[0]=o.At(0); fVertex[1]=o.At(1); fVertex[2]=o.At(2); } //_______________________________________________________________________ void AliGenEventHeader::PrimaryVertex(TArrayF &o) const { // // Return the primary vertex for the event // o.Set(3); o[0] = fVertex.At(0); o[1] = fVertex.At(1); o[2] = fVertex.At(2); }