#ifndef AliHit_H #define AliHit_H #include "TObject.h" class AliHit : public TObject { public: Int_t fTrack; //track number //Position of the hit Float_t fX; Float_t fY; Float_t fZ; public: AliHit(); AliHit(Int_t shunt, Int_t track); virtual ~AliHit() {} virtual int GetTrack() const {return fTrack;} inline virtual void SetTrack(int track) {fTrack=track;} ClassDef(AliHit,1) //Base class for all Alice hits }; #endif