fBBox[3] = o2Seg.GetRLow() + o2Seg.GetNRows()*o2Seg.GetPadHeight();
fBBox[4] = -0.5;
fBBox[5] = 250.5;
- dynamic_cast<TAttBBox&>(fBoxSet) = dynamic_cast<TAttBBox&>(*this);
+ Float_t* b = fBoxSet.AssertBBox();
+ for(Int_t i=0; i<6; ++i) { b[i] = fBBox[i]; }
+
}
void TPCSector3D::Paint(Option_t* option)