Int_t nzbins, Float_t zmax, Float_t zmin);
virtual void BuildHistos();
- TH3D* fNumerator; // Numerator histogram
- TH3D* fDenominator; // Denominator histogram
+ TH3F* fNumerator; // Numerator histogram
+ TH3F* fDenominator; // Denominator histogram
//definition of area used for scaling -> Scale is calculated this
//way that after division tale is on 1