currOutTracklet->fZ0err = tp.GetSigmaZ2();
float h = -currOutTracklet->fPt * currOutTracklet->fPt;
currOutTracklet->fPterr = h * h * tp.GetSigma1Pt2();
- h = 1. / TMath::Sqrt( 1 - snp * snp );
+ h = 1. / TMath::Sqrt((1.-snp)*(1.+snp));
currOutTracklet->fPsierr = h * h * tp.GetSigmaSnp2();
currOutTracklet->fTglerr = tp.GetSigmaTgl2();