fZCenterActiveFront = fZCenter - 0.5*fThicknessSupport - 0.5*fThicknessActive;
fZCenterActiveBack = fZCenter + 0.5*fThicknessSupport + 0.5*fThicknessActive;
- if (fRMinSupport <= fRadiusMin) fRMinSupport = fRadiusMin;
- else {
- fRMinSupport = fRadiusMin + (fHeightActive-fActiveSuperposition) * Int_t((fRMinSupport-fRadiusMin)/(fHeightActive-fActiveSuperposition));
- }
+// if (fRMinSupport <= fRadiusMin) fRMinSupport = fRadiusMin;
+// else {
+// fRMinSupport = fRadiusMin + (fHeightActive-fActiveSuperposition) * Int_t((fRMinSupport-fRadiusMin)/(fHeightActive-fActiveSuperposition));
+// }
if (fRMax < fRMinSupport+fHeightActive) fRMax = fRMinSupport + fHeightActive;