// Get next neighbours
virtual void Neighbours
(Int_t iX, Int_t iY, Int_t* Nlist, Int_t Xlist[10], Int_t Ylist[10]);
- virtual Float_t Distance2AndOffset(Int_t iX, Int_t iY, Float_t X, Float_t Y, Int_t *dummy) {return 0.;}
- virtual void GetNParallelAndOffset(Int_t iX, Int_t iY,
- Int_t *Nparallel, Int_t *Offset) {*Nparallel=1;*Offset=0;}
+ virtual Float_t Distance2AndOffset(Int_t iX, Int_t iY, Float_t X, Float_t Y, Int_t *dummy);
+ virtual void GetNParallelAndOffset(Int_t iX, Int_t iY, Int_t *Nparallel, Int_t *Offset);
//
// Current Pad during Integration
// x-coordinate
// Not used
// Test points for auto calibration
- virtual void GiveTestPoints(Int_t &n, Float_t *x, Float_t *y) const {;}
+ virtual void GiveTestPoints(Int_t &n, Float_t *x, Float_t *y) const;
// Draw the segmentation zones
virtual void Draw(const char *opt = "") const;