virtual Float_t GetAnod(Float_t xhit) const;
// Transform from pad to real coordinates
virtual void GetPadI(Float_t x ,Float_t y , Int_t &ix, Int_t &iy);
virtual Float_t GetAnod(Float_t xhit) const;
// Transform from pad to real coordinates
virtual void GetPadI(Float_t x ,Float_t y , Int_t &ix, Int_t &iy);