Float_t z1 = mRecPoint->GetZ(1);
Float_t chi2_0 = mRecPoint->GetChi2(0);
Float_t chi2_1 = mRecPoint->GetChi2(1);
- Int_t de = mRecPoint->GetDetElementID();
- // printf(">>> RecPoint %4d x %6.3f %6.3f y %6.3f %6.3f z %6.3f %6.3f Q0 %4d Q1 %4d Hit %4d Track1 %4d Track2 %4d Chi2 %6.3f %6.3f \n",
- //irecpoint, x0, x1, y0, y1, z0, z1, Q0, Q1, Track0, Track1, Track2, chi2_0, chi2_1);
- cout << mRecPoint->GetDetElemId() << endl;
- printf(">>> RecPoint %4d x %6.3f y %6.3f z %6.3f DetElem %2d \n",irecpoint,x0,y0,z0,de);
+ Int_t de = mRecPoint->GetDetElemId();
+ printf(">>> RecPoint %4d DetElem %2d x %6.3f %6.3f y %6.3f %6.3f z %6.3f %6.3f Q0 %4d Q1 %4d Hit %4d Track1 %4d Track2 %4d Chi2 %6.3f %6.3f \n",
+ irecpoint,de,x0,x1,y0,y1,z0,z1,Q0,Q1,Track0, Track1, Track2, chi2_0, chi2_1);
} // end recpoint loop
} // end chamber loop
muondata.ResetRawClusters();