virtual void SetTimeGate(Float_t gate) {fTimeGate = gate ;}
// virtual void SetTrackSegmentsBranch(const char* title) { fTrackSegmentsTitle = title;}
// virtual void SetRecParticlesBranch (const char* title) { fRecParticlesTitle = title;}
- virtual const char * Version() const { return "pid-v0" ; }
+ virtual char * Version() const { return "pid-v0" ; }
private: