private:
TH2D *fVertPos; // Vertex position x vs. y monitor
TH2D *fEtaZ; // Vertex z position vs. eta monitor
+ TH1D *fRadPos; // Radial position close to vertex
+ TH1D *fEmPointX; // Emission point - x
+ TH1D *fEmPointY; // Emission point - y
+ TH1D *fEmPointZ; // Emission point - z
+ TH1D *fEmPointT; // Emission point - t
+
};
#endif