virtual Int_t GetSwapMode(); // Provide the swap mode flag for this matrix
virtual void EnterObject(Int_t row,Int_t col,TObject* obj); // Enter an object into the matrix
void RemoveObject(Int_t row,Int_t col); // Remove object at (row,col) from the matrix
- void RemoveObject(TObject* obj,Int_t row=0,Int_t col=0); // Remove an object from the matrix
+ void RemoveObjects(TObject* obj,Int_t row=0,Int_t col=0); // Remove specified object(s) from the matrix
virtual TObject* GetObject(Int_t row,Int_t col); // Provide an object from the matrix
virtual Int_t GetMaxRow(); // Provide the maximum row number index
virtual Int_t GetMaxColumn(); // Provide the maximum column number index
Int_t fMaxcol; // The maximum column number index
TObjArray* fObjects; // Linear reference array for fast looping over the stored objects
- ClassDef(AliObjMatrix,3) // Handling of a matrix structure of objects.
+ ClassDef(AliObjMatrix,4) // Handling of a matrix structure of objects.
};
#endif