#include "TNamed.h"
class TH2F;
-
class AliLegoGenerator;
+class TClonesArray;
class AliLego : public TNamed {
virtual void FinishRun();
virtual AliLego &operator=(const AliLego &lego)
{lego.Copy(*this);return(*this);}
-
private:
AliLegoGenerator *fGener; //Lego generator
- Float_t fTotRadl; //Total Radiation length
- Float_t fTotAbso; //Total absorption length
- Float_t fTotGcm2; //Total G/CM2 traversed
+ Float_t fTotRadl; //!Total Radiation length
+ Float_t fTotAbso; //!Total absorption length
+ Float_t fTotGcm2; //!Total G/CM2 traversed
TH2F *fHistRadl; //Radiation length map
TH2F *fHistAbso; //Interaction length map
TH2F *fHistGcm2; //g/cm2 length map
TH2F *fHistReta; //Radiation length map as a function of eta
+ TClonesArray *fVolumesFwd; //!Volume sequence forward
+ TClonesArray *fVolumesBwd; //!Volume sequence backward
+ Int_t fStepBack; //!Flag for backstepping
+ Int_t fStepsBackward; //!Counts steps forward
+ Int_t fStepsForward; //!Counts steps backward
+ Int_t fErrorCondition; //!Error condition flag
+ Int_t fDebug; // Debug Flag
ClassDef(AliLego,1) //Utility class to compute and draw Radiation Length Map
#endif
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