// Called at the end of the run.
//
-
if(fLego)
{
if (GetDebug()) Info("FinishRun"," Finish Lego");
// Clean detector information
if (GetDebug()) Info("FinishRun"," fGenerator->FinishRun()");
fGenerator->FinishRun();
+
+ fRunLoader->Synchronize();
}
//_______________________________________________________________________