/* $Id$ */
-#include "TFile.h"
+#include "TObject.h"
#include "TString.h"
class AliALIFE : public TObject {
public:
AliALIFE(const char *name1, const char *name2);
AliALIFE();
- ~AliALIFE(){;}
+ AliALIFE(const AliALIFE &rh) {
+ // copy ctor requested by coding convention but not needed
+ Fatal("Copy constructor","not implemented");
+ }
+ virtual ~AliALIFE() {}
void Cylinder(Float_t rmin, Float_t rmax,
Float_t zmin, Float_t zmax,
Float_t pos[3],
private:
void BodyHeader();
void VolumeHeader();
+ AliALIFE & operator = (const AliALIFE &) {
+ // assignement operator requested by coding convention but not needed
+ return *this;
+ }
ClassDef(AliALIFE,1)