// FLUKA specific methods
void CreateFlukaMatFile(const char *fname=0);
void PrintHeader(ofstream &out, const char *text) const;
+ Bool_t IsDebugging() const {return fDebug;}
+ void SetDebugMode(Bool_t flag=kTRUE) {fDebug = flag;}
void SetMreg(Int_t mreg);
void SetNextRegion(Int_t mreg, Int_t latt);
Int_t RegionId() const;
TFlukaMCGeometry& operator=(const TFlukaMCGeometry& rhs) {return (*this);}
static TFlukaMCGeometry* fgInstance; // singleton instance
+ Bool_t fDebug; // debug flag
Int_t fLastMaterial; // last FLUKA material index
Int_t fNextRegion; // next region number
Int_t fNextLattice; // next lattice history