// set centre of mass energy
virtual void SetBeamMomenta(Float_t p1=7000., Float_t p2=7000.)
{fMomentum1 = p1; fMomentum2 = p2;}
- virtual void SetProjectile(TString proj="P") {fProjectile = proj;}
- virtual void SetTarget(TString tar="P") {fTarget = tar;}
virtual void SetProcess(Int_t proc) {fProcess = proc;}
virtual void KeepFullEvent();
virtual void SetDecaysOff(Int_t flag=1) {fDecaysOff = flag;}