virtual void AddHit(Int_t track, Int_t det, Float_t *hits, Int_t q, Bool_t inDrift);
virtual void AddCluster(Float_t *pos, Int_t det, Float_t amp, Int_t *tracks
, Float_t *sig, Int_t iType);
- virtual void AddTrackReference(Int_t label, TLorentzVector p, TLorentzVector x);
+ virtual void AddTrackReference(Int_t label, TLorentzVector p
+ , TLorentzVector x, Float_t length);
virtual void BuildGeometry();
virtual void Copy(TObject &trd);
virtual void CreateGeometry();