Short_t GetNumberBinPRF()const { return fNumberBinPRF; }
Int_t GetTimeMax()const { return fTimeMax; }
Float_t GetPRFRange()const { return fPRFRange; }
- Short_t GetDetCha0(Int_t i) { return fDetCha0[i]; }
- Short_t GetDetCha2(Int_t i) { return fDetCha2[i]; }
+ Short_t GetDetCha0(Int_t i) const { return fDetCha0[i]; }
+ Short_t GetDetCha2(Int_t i) const { return fDetCha2[i]; }
const char* GetNamePH() { return fVectorPHEntries.GetName(); }
const char* GetNamePRF() { return fVectorPRFEntries.GetName(); }
const char* GetNameCH() { return fVectorCHEntries.GetName(); }
AliTRDarrayI *GetEntriesCH(Int_t det, TObjArray *array, Bool_t force);
// Some basic geometry function
- virtual Int_t GetChamber(Int_t d) const;
+ virtual Int_t GetStack(Int_t d) const;
ClassDef(AliTRDCalibraVector,1) // TRD Calibration class