Very optimized in sense of speed / memory usage as it supports several orientations...
authormtadel <mtadel@f7af4fe6-9843-0410-8265-dc069ae4e863>
Tue, 14 Nov 2006 16:27:41 +0000 (16:27 +0000)
committermtadel <mtadel@f7af4fe6-9843-0410-8265-dc069ae4e863>
Tue, 14 Nov 2006 16:27:41 +0000 (16:27 +0000)
commit8be1b0cc93f000f379d3c89374288f1a251879f2
tree66eb4e75bc0b9d83f5ac8dd2337c892b3a274dd8
parentf1d5282465abe784aee6bed11d15d10f5e2635e7
Very optimized in sense of speed / memory usage as it supports several orientations of rectangles and all possible variants of default sizes / third coordinate; also added pointers to color-palette and frame-box/rectangle so that these elements can be shared among instances of the same type (eg.
EVE/Reve/QuadSet.cxx
EVE/Reve/QuadSet.h
EVE/Reve/QuadSetGL.cxx
EVE/Reve/QuadSetGL.h