gStyle->SetPalette(1, 0);
Reve::QuadSet* q = new Reve::QuadSet("Pepe");
- q->Reset(Reve::QuadSet::QT_AxisAligned, kFALSE, 32);
- for (Int_t i=0; i<10; ++i) {
+ q->Reset(Reve::QuadSet::QT_RectangleXY, kFALSE, 32);
+ for (Int_t i=0; i<100; ++i) {
q->AddQuad(r.Uniform(-10, 10), r.Uniform(-10, 10), r.Uniform(-10, 10),
- r.Uniform(-1, 1), r.Uniform(-1, 1));
+ r.Uniform(0.2, 1), r.Uniform(0.2, 1));
q->QuadValue(r.Uniform(0, 130));
}
q->RefitPlex();
gStyle->SetPalette(1, 0);
Reve::QuadSet* q = new Reve::QuadSet("Pepe");
- q->Reset(Reve::QuadSet::QT_AxisAligned, kFALSE, 32);
+ q->Reset(Reve::QuadSet::QT_RectangleXY, kFALSE, 32);
Float_t R = 10, dW = 1, dH = .5;
for (Int_t i=0; i<12; ++i) {